这两天外出,今晚刚回到家,下载了论坛的ETS试玩版,一玩就是3个小时。感觉官方还是大量吸取了“地方”的精华,比如地面素材和树木,环境的取舍,都大量采用了RNR系列的成果,车辆的物理性能则吸取了“Physics_Modv1.2”的研究成果,雨点的飞溅,车头玻璃的透明化以及车尾灯的溅射效果都采纳了HAULIN中的相关MOD的优点。并且地图采取了升级模式,这一点非常值得一赞!选择记事本或者汽车间有背景音乐,这也是游戏自身的一个提高。树影效果也是一个亮点,不过雨点效果还是不够理想,一样是全部大粒大粒“温柔”的往上跑,玻璃也不会湿,这里要是能改进下就好了,其次是车的物理性能,没有实质的改变,但车内仪表倒值得一提,希望正式版出现晚上不是局部开亮,而是全部开亮。
预计正式版会有以下改进和变化:
1.地图的扩充和完善;
2.可以播放音乐(目前存档的“music”文件夹只是个摆设);
3.开机增加开机动画;
4.车头的增加;
5.游戏模式的增加;
6.语言的多重选择;
7.一些素材的改进。
本次的显示设置有openGL和DirectX两种模式,是一个很大的进步,建议显卡好的玩家可以尝试下DirectX模式。不过目前用此模式无法截图。
一些肤浅的尝试:
1.由于我时间非常有限,所以没有时间去一步一步的解开地图,直接编辑下了地图,把挡牌拿掉了,呵呵,为了欣赏更多的美景,大家有需要的,可以说明,我传给你们;
2.可以打开存档的“config.cfg”(用记事本或者写字板)
# prism3d variable config data
uset g_minicon "0"(改1显示游戏运行情况)
uset g_console "1"(
改1打开作弊模式)
uset g_trackir "1"
uset g_developer "1"(改1打开作弊模式)
uset g_save_idx "2"
uset g_mouse_control "0"(改1打开鼠标控制)
uset g_steering_func_param "0.0"
uset g_joy_axis_brake_dz "0.0"
uset g_joy_axis_brake "7"
uset g_joy_ff_gain "1.0"
uset g_joy_axis_throttle_dz "0.0"
uset g_joy_axis_throttle "7"
uset g_joy_axis_ff "0"
uset g_joy_axis_combine "0"
uset g_joy_axis_steer_sens "0.6"
uset g_joy_axis_steer_dz "0.0"
uset g_joy_axis_steer "7"
uset g_tutorial "0"
uset g_job_sort "0"
uset g_gauges "1"
uset g_mirrors "1"
uset g_fatigue "0"(
改0关闭疲劳模式,这个也可以在游戏中改进,性质是一样的,只不过这里是英文的)
uset g_police "0"(
改0关闭疲警察模式)
uset g_subtitles "0"(字幕)
uset g_quality "2"
uset g_reflection "1"
uset g_atrans "0"
uset g_flyspeed "100.0"
uset g_lang "de_de"
uset g_colbox "0"
uset r_gamma "1.1"
uset r_path "22"
uset r_msaa "4"
uset r_fullscreen "1"
uset r_mode "1280x1024x32x60"
uset r_device "dx9"
uset r_driver "dx9"
uset g_texture_usage_stats "0"
uset g_fps "0"(
改1显示桢速)
uset ds8_mix_channels "2"
uset ds8_mix_depth "16"
uset ds8_mix_rate "44100"
uset ds8_reverse_stereo "1"
uset s_acceleration "1"
uset s_mix_channels "2"
uset s_mix_depth "16"
uset s_mix_rate "44100"
uset s_sfx_enabled "1"
uset s_music_enabled "1"
uset s_sfx_volume "1.0"
uset s_music_volume "1.0"
uset s_reverse_stereo "1"
uset s_device "ds8"
uset r_vsync "1"
uset r_quirks "0"
uset r_anisotropy_factor "0.5"
uset r_texture_detail "0"
uset i_force_gain "1.0"
uset i_feedback "1"
uset i_joystick2 "-1"
uset i_joystick1 "-1"
uset i_deadzone "0.0"
uset i_device "di8"
uset m_invert "0"
uset m_sensitivity "0.33"
uset m_filter "0"
按照上面的改进,在游戏里输入:“cheat money”可以获得很多资金(懒人与忙人才使用,呵呵~);
3.打开存档的“controls.def”
这个是英文的,大家可以方便地改变键位设置:
def commands {
def f10 {
command:"screenshot"
id:"1"
privileged:"true"
}
def grave {
command:"ui t console:system_02"
privileged:"true"
}
def pause {
command:"pause"
privileged:"true"
}
}
def impulses {
def a {
id:"1"
impulse:"wipers"
}
def b {
id:"2"
impulse:"motorbrake"
}
def c {
id:"1"
impulse:"mc_cam_rot"
}
def comma {
id:"1"
impulse:"lookleft"
}
def d {
id:"1"
impulse:"lblinker"
}
def darrow {
id:"1"
impulse:"gearup"
}
def e {
id:"1"
impulse:"parkingbrake"
}
def enter {
id:"1"
impulse:"cruise_ctrl"
}
def esc {
id:"1"
impulse:"cancel"
}
def f {
id:"1"
impulse:"rblinker"
}
def f11 {
impulse:"bugreport"
}
def f2 {
id:"2"
impulse:"show_mirrors"
}
def f3 {
id:"1"
impulse:"show_hud"
}
def f5 {
id:"1"
impulse:"npage1"
}
def f6 {
id:"1"
impulse:"npage2"
}
def f7 {
id:"1"
impulse:"npage3"
}
def f8 {
id:"1"
impulse:"npage4"
}
def f9 {
impulse:"teleport"
}
def h {
id:"1"
impulse:"4wayflasher"
}
def i {
id:"2"
impulse:"gearup"
}
def k {
id:"1"
impulse:"right"
}
def key0 {
impulse:"camera_debug"
}
def key1 {
id:"1"
impulse:"camera1"
}
def key2 {
id:"1"
impulse:"camera2"
}
def key3 {
id:"1"
impulse:"camera3"
}
def key4 {
id:"1"
impulse:"camera4"
}
def key5 {
id:"1"
impulse:"camera5"
}
def key6 {
id:"1"
impulse:"camera6"
}
def key7 {
id:"1"
impulse:"camera7"
}
def key8 {
id:"1"
impulse:"cam_cycle"
}
def l {
id:"1"
impulse:"left"
}
def lalt {
id:"1"
impulse:"display"
}
def larrow {
id:"2"
impulse:"left"
}
def lbracket {
id:"2"
impulse:"lookright"
}
def lctrl {
id:"1"
impulse:"geardown"
}
def lshift {
id:"1"
impulse:"gearup"
}
def m {
id:"2"
impulse:"mc_cam_rot"
}
def mousedown {
impulse:"mlookup"
}
def mouseleft {
impulse:"mleft"
}
def mouseright {
impulse:"mright"
}
def mouseup {
impulse:"mlookdown"
}
def n {
id:"1"
impulse:"notebook"
}
def num0 {
id:"1"
impulse:"light"
}
def nummultiply {
id:"1"
impulse:"lookright"
}
def numperiod {
id:"1"
impulse:"activate"
}
def numslash {
id:"1"
impulse:"lookleft"
}
def p {
id:"2"
impulse:"wipers"
}
def period {
id:"1"
impulse:"lookright"
}
def q {
id:"1"
impulse:"forward"
}
def r {
id:"1"
impulse:"start_engine"
}
def rarrow {
id:"2"
impulse:"right"
}
def rbracket {
id:"2"
impulse:"lookleft"
}
def rctrl {
id:"2"
impulse:"geardown"
}
def rshift {
id:"2"
impulse:"gearup"
}
def s {
id:"1"
impulse:"geardown"
}
def space {
id:"1"
impulse:"motorbrake"
}
def t {
id:"1"
impulse:"attach"
}
def tab {
id:"1"
impulse:"nav_map"
}
def u {
id:"2"
impulse:"geardown"
}
def uarrow {
id:"1"
impulse:"horn"
}
def v {
id:"1"
impulse:"voice"
}
def w {
id:"1"
impulse:"backward"
}
def y {
id:"2"
impulse:"cruise_ctrl"
}
def z {
id:"1"
impulse:"show_mirrors"
}
}
4.
基本上所有HAULIN的“音效MOD”都可以用在ETS中,比如“涡轮增压声”,“转向声”等。
5.附件给了一些设置的翻译。最后一部分可以参看这里:
http://bbs.18wos.org/viewthread.html?tid=4742&;extra=page%3D1