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標題: [视频] 欧卡II 4.26 该地图是永远不够(游戏地图界面亮相) [打印本页]

作者: dongfeng2010    時間: 2012-4-26 21:28     標題: 欧卡II 4.26 该地图是永远不够(游戏地图界面亮相)

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大概意思就是说:我们早期是想制作完整欧洲的,但因为要制作详细和时间的问题,只能这样了,但继续扩大的话 就需要玩家的支持了
The map is never big enough
The scope and scale of the Euro Truck Simulator 2 world is the result of a combination of priorities and compromises.

After we finished ETS1, there was a huge wave of feedback asking for "more local roads" - this feedback was really so loud and frequent that we decided to do something about it. There was no chance to squeeze in enough proper non-highway-type roads into a map with the ETS1 scale, we had to go for a more detailed map. We knew we would still be skipping large percentage of highways even with a larger scale map, there is no way would reproduce the real world in anything close to 1:1 scale (not to speak about the implications for gameplay with cargoes taking real days, not minutes, to deliver), but we felt lot more detail was needed.

The scale we decided upon in the end was the scale used in German Truck Simulator and UK Truck simulator "sister" projects. We had built those games to be the starting point for further growth, and this is indeed what the ETS2 world expands upon. Basically we traded detail for coverage. Once you start at a given detail, you can push coverage - the extent of the virtual world - over time, for as long as you can last. But if you start with small scale, there is a hard limit on how much detail can be hammered in. So the trajectory we are following is what was already started some 4 years ago.

At this time, there is over 30 man-years invested into the ETS2 map, counting the map construction itself and building of models and prefabs for the world. We have added new territories of course and added additional polish and roads to the existing areas, but it's a laborious incremental process. The map is a huge investment of time and money, really major risk for us. We have poured in everything we have ever earned from the earlier games.

Of course, now that we have better road coverage, there is huge pressure from you to add complete territory of Europe, and soon. Unfortunately, even though we would love to have all of Europe covered, this is going to take a lot more work and time to achieve. You can view ETS2 as a milestone towards this goal - we hope that the game's sales will help us finance further evolution of the Euro Truck concept and the world in which it is taking place.

大概意思就是说:我们早期是想制作完整欧洲的,但因为要制作详细和时间的问题,只能这样了,但继续扩大的话 就需要玩家的支持了

[ 本帖最後由 dongfeng2010 於 2012-4-26 21:34 編輯 ]
作者: hans johnson    時間: 2012-4-26 21:35

VSM Mario
作者: rgx456    時間: 2012-4-26 23:05

支持!!!等待···
作者: VN770    時間: 2012-4-26 23:41

SCS就是做個引擎~~~其他就是玩家發揮了~~~
作者: T135    時間: 2012-4-27 13:00

这贴该挺!
作者: hiltonlights    時間: 2012-4-27 21:06

暂时够了
先出来给咱解解馋吧
作者: chakchak    時間: 2012-4-28 01:24

真的很大= =
不知道由最東去最西要用多少時間
作者: 曼重卡    時間: 2012-4-29 12:52

地图真的好大,




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