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標題: [评测] SCS Engine SCS Technology [打印本页]

作者: liuzr1110    時間: 2011-7-24 14:48     標題: SCS Engine SCS Technology

SCS Engine Prism 3D
       Prism3D技术是一个成熟,稳定,灵活和可靠的实线根据其带成品的开发平台。
发动机有一个庞大的功能集,与先进的物理极其高效的可扩展渲染广泛的图形硬件相结合,并与DE/序列化对象的全力支持轻量级的核心骨干。
然而Prism3D代表远远超过一个游戏引擎 - 一个强大的工具集,支持完整的开发管道 - 从建立资产在Maya中,通过自动化的资产转换,一触式的构建和产品部署系统。
       Prism3D准备多平台和控制台的研究与开发,支持32位和64位的目标架构的开箱。无论是Windows上,OSX或Linux的发展,Prism3D有你需要的工具。
它全部采用C + +中,Prism3D代码库在多个平台上的并行开发,在考虑到现代发展的做法。代码是一致的,面向对象,整个据可查。高可见单元测试有助于保持一贯的高标准的可靠性。


原文:
      Prism3D technology is a mature, stable, flexible and reliable development platform with a solid line of finished products under its belt.
The engine has a huge feature set, combining extremely efficient scalable rendering on a wide range graphical hardware, with advanced physics, and a lightweight core backend with full support for object de/serialization.
However Prism3D represents far more than a game-engine - a powerful toolset supports the complete development pipeline - from asset creation in Maya, through automated asset conversion, to a one-touch build and product deployment system.
       Prism3D is ready for multiplatform and console developement, supporting both 32-bit and 64-bit target architectures out of the box. Whether developing for Windows, OSX, or Linux, Prism3D has the tools you need.
Written entirely in C++, the Prism3D codebase was developed in parallel on multiple platforms, with modern development practices in mind. Code is consistent, object-oriented, and well documented throughout. Highly visible unit-tests help to maintain a consistently high standard of reliability.

[ 本帖最後由 liuzr1110 於 2011-7-24 14:49 編輯 ]

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作者: VN770    時間: 2011-7-24 14:50

这个东东我在穿越美国就见到有了~~~ 历史悠久啊~~~
作者: hans johnson    時間: 2011-7-24 14:59

對的,一個紫色+白色的logo~變化真大~

[ 本帖最後由 Audrey Hepburn 於 2011-7-24 15:01 編輯 ]

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作者: ww896358    時間: 2011-7-24 15:40

看看是什么东西
作者: beenden    時間: 2011-7-26 15:23

Prism3D在金属中屡屡出丑
作者: Tom Smith    時間: 2011-7-28 18:44

我们确实是见证了Prism3D的发展,他们的卡车游戏我们一个也没落,虽然现在我的硬盘上版本已经不全了
作者: 呵123    時間: 2016-6-6 14:39

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