
標題: [提问] 1.23.x版本以后AI truck traffic 引导问题 [打印本页]
作者: 萧湘子 時間: 2016-4-28 13:47 標題: 1.23.x版本以后AI truck traffic 引导问题
楼主在1.22.X之前有自己做AI卡车mod,然后这次steam自动更新到1.23.x以后使用这个必定弹出。
1.23.x增加了一个轮圈rim选项,但AI卡车需要怎么改?
下面是其中一个DAF 4x2的文件,大神帮忙看看是哪里出错了吗?
完整文件在附件里,麻烦大神帮忙看看。
traffic_vehicle : traffic.daf.spacecab.4x2
{
accessories[]: _dafsc4x2.chassis
accessories[]: _dafsc4x2.cabin
accessories[]: _dafsc4x2.fwdwheel
accessories[]: _dafsc4x2.rearwheel
accessories[]: _dafsc4x2.doorstep
accessories[]: _dafsc4x2.doorhandle
accessories[]: _dafsc4x2.mirror
accessories[]: _dafsc4x2.sunshield
accessories[]: _dafsc4x2.fmirror
accessories[]: _dafsc4x2.smirror
max_speed: 90
attachable_trailer[]: ""
engine_torque: 1775
lod_dist[]: 70
# add lod in between
lod_dist[]: 130
lod_dist[]: 200
headlights_diffuse : (0.89, 0.88, 0.72)
headlights_offset : -0.8
headlights_pitch: -7
headlights_range: 20.0
headlights_angle: 95.0
headlights_aspect: 2
headlights_mask: "/material/custom/trucklight_mask_norm.tobj"
headlights_attenuation: "/material/custom/trucklight_attn.tobj"
headlights_intensity_min: 0.7
headlights_intensity_max: 2.5
}
vehicle_accessory : _dafsc4x2.chassis {
data_path: "/def/vehicle/truck/daf.xf/chassis/4x2.sii"
}
vehicle_accessory : _dafsc4x2.cabin {
data_path: "/def/vehicle/truck/daf.xf/cabin/space_cab.sii"
}
vehicle_wheel_accessory : _dafsc4x2.fwdwheel {
offset: 0
data_path: "/def/vehicle/f_wheel/steel.sii"
}
vehicle_wheel_accessory : _dafsc4x2.rearwheel {
offset: 0
data_path: "/def/vehicle/r_wheel/steel.sii"
}
vehicle_addon_accessory : _dafsc4x2.doorstep {
data_path: "/def/vehicle/truck/daf.xf/accessory/doorstep/shape1.sii"
}
vehicle_addon_accessory : _dafsc4x2.doorhandle {
data_path: "/def/vehicle/truck/daf.xf/accessory/doorhndl/shape1.sii"
}
vehicle_addon_accessory : _dafsc4x2.mirror {
data_path: "/def/vehicle/truck/daf.xf/accessory/mirror/shape1.sii"
}
vehicle_addon_accessory : _dafsc4x2.sunshield {
data_path: "/def/vehicle/truck/daf.xf/accessory/sunshld/shape11_bc.sii"
}
vehicle_addon_accessory : _dafsc4x2.fmirror {
data_path: "/def/vehicle/truck/daf.xf/accessory/f_mirror/shape1.sii"
}
vehicle_addon_accessory : _dafsc4x2.smirror {
data_path: "/def/vehicle/truck/daf.xf/accessory/s_mirror/shape1.sii"
}
附件: Truck Traffic.rar (2016-4-28 13:47, 63.43 KB) / 該附件被下載次數 171
http://bbs.18wos.org/attachment.php?aid=330465
作者: 新宿三丁目 時間: 2016-4-28 16:43
可以的話,你能提交使用原MOD的時候,game_log.txt的文本關鍵内容麽?
因爲我記得1.23.x版本可能修改了AI交通的引導。
作者: 萧湘子 時間: 2016-4-28 18:14
引用框:
原帖由 新宿三丁目 於 2016-4-28 16:43 發表 
可以的話,你能提交使用原MOD的時候,game_log.txt的文本關鍵内容麽?
因爲我記得1.23.x版本可能修改了AI交通的引導。
00:00:42.718 : Loading save '/home/profiles/546F6D6D79/save/1/game.sii'
00:00:43.119 : Road network navigation caching started.
00:00:45.593 : Road network navigation caching finished.
00:00:46.247 : Garage update started.
00:00:47.112 : Garage update finished.
00:00:47.117 : Economy load time: 8443ms (14 MB)
00:00:49.305 : Create actor: (53 MB)
00:00:49.338 : Game init finished. (246 MB)
00:00:56.355 : <ERROR> e:\build_bot\win_slave\final_build_ets2_123_windows_bin_steam_x64\build\prism\src\p3core\collections/arrays/arrays_base_impl.h(491): [email=??A?$array_t@V?$owner_ptr_t@Vmodel_object_u@prism@@@prism@@@prism@@QEAAAEAV?$owner_ptr_t@Vmodel_object_u@prism@@@1@_K@Z]??A?$array_t@V?$owner_ptr_t@Vmodel_object_u@prism@@@prism@@@prism@@QEAAAEAV?$owner_ptr_t@Vmodel_object_u@prism@@@1@_K@Z[/email]: Index outside array boundaries.
错误内容如上,我把LOG文件也上传了一下,烦请大神指教。
附件: game.log.rar (2016-4-28 18:14, 6.17 KB) / 該附件被下載次數 201
http://bbs.18wos.org/attachment.php?aid=330476
作者: 旺财狗 時間: 2016-4-28 18:19
这个六顺集团内部已经解决这个问题了
作者: 萧湘子 時間: 2016-4-28 20:20 標題: 回復 4號車# 的帖子
能指导一下吗?我做这个的目的就是全原装的游戏更多样化一些,然后发给喜欢同样风格的朋友。
作者: 萧湘子 時間: 2016-4-29 17:13 標題: 回復 2號車# 的帖子
您好,内容我已上传,麻烦帮我看一下哈,谢谢!
作者: 萧湘子 時間: 2016-5-2 19:05
有没有知道的大神指导一下啊?做个MOD不容易啊。。。。。。
作者: 萧湘子 時間: 2016-5-6 20:25
有木有大神可以帮帮我......
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