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[教程] 给scania_rcab_2009加个保险杠杠 教程哦


终于让我找到了,学习学习,谢谢楼主了

很不错,多谢楼主~~~

前面最好加个铲斗上去

回復 #樓主 的帖子


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  • Lloyd Esq. 膜仔通汇 -2 2013-9-7 13:55 違反規則

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  • Lloyd Esq. 膜仔通汇 -2 2013-9-7 13:55 違反規則

看看怎么弄的

学习一下

这车怎么改啊学习下,除保险杠还能改

路径GTS/base/def
==================================================================
文件名《employee_data.SII》用记事本打开
SiiNunit
{
employee_data : .employee.data {
   (这下可以随便改了 想怎么新开档 都可以了)
    启动信息         首次可选城市   可选公司
start_dock[]: "tradeaux.rostock|Tradeaux"
start_dock[]: "transinet.dortmund|TransiNet"
start_dock[]: "stokes.nurnberg|Stokes"
(新开存档 配我辆A车 哈哈哈)
    启动信息          首次可选车辆      可选型号
start_truck[]: "[email=vehicle.daf.xf.c%7C@@trk_daf_xf_c]vehicle.daf.xf.c|@@trk_daf_xf_c[/email]@@"
start_truck[]: "[email=vehicle.iveco.stralis.c%7C@@trk_iveco_stralis_c]vehicle.iveco.stralis.c|@@trk_iveco_stralis_c[/email]@@"
start_truck[]: "[email=vehicle.man.tgx.c%7C@@trk_man_tgx_c]vehicle.man.tgx.c|@@trk_man_tgx_c[/email]@@"
start_truck[]: "[email=vehicle.mercedes.actros.c%7C@@trk_mercedes_actros_c]vehicle.mercedes.actros.c|@@trk_mercedes_actros_c[/email]@@"
start_truck[]: "[email=vehicle.renault.magnum.c%7C@@trk_renault_magnum_c]vehicle.renault.magnum.c|@@trk_renault_magnum_c[/email]@@"
start_truck[]: "[email=vehicle.scania.rcab.c%7C@@trk_scania_rcab_c]vehicle.scania.rcab.c|@@trk_scania_rcab_c[/email]@@"
start_truck[]: "[email=vehicle.volvo.fh16.c%7C@@trk_volvo_fh16_c]vehicle.volvo.fh16.c|@@trk_volvo_fh16_c[/email]@@"
   个人所得           贪心的老板 ↓ 只给咱这么一点钱 怎么够呢
最小份额start_income_share_min: 0.153
最大份额start_income_share_max:0.159
    首次配置二手车里程表
最小里程start_odometer_min: 80000
最大里程start_odometer_max: 350000
    开了35万公里 车还能要吗 难怪巨慢 暴汗
   
    可送往公司          公司名  城市名
available_dock[]: "tradeaux.rostock"
available_dock[]: "transinet.dortmund"
available_dock[]: "stokes.nurnberg"
available_dock[]: "tradeaux.frankfurt"
available_dock[]: "transinet.dresden"
available_dock[]: "posped.bremen"
available_dock[]: "stokes.kiel"
    可运送货物      直接加入N多 特殊货物 偷笑ing.....
cargo[]: "pipes"
cargo[]: "ore"
cargo[]: "furniture"
cargo[]: "tyres"
cargo[]: "cheese"
cargo[]: "glass"
cargo[]: "cement"
cargo[]: "sugar"
cargo[]: "logs"
cargo[]: "carcomp"
cargo[]: "tomatoes"
cargo[]: "electronics"
}
}
======================================================================
文件名《truck_colors》用记事本打开
SiiNunit
{
car_colors : truckcolors {
# Red Green Blue
代码顺序
    #   红   绿   蓝
简单说一下  通过三种颜色搭配调和  得出N种颜色
德卡用的是 数字代码 当然网上找不到这种代码
所以就要自己动手了
打开windows自带画图软件 主工具栏 颜色(C)→编辑颜色(E)→规定自定义颜色(D)→
选好颜色之后 注意右下角R G U三组数字 没错 这就是数字代码了 找一组代码把它 改到这里 游戏中就有自己喜欢的颜色了
color[]53, 87, 102)这组是我自己改的“墨蓝色”  注意 逗号一定要用英制的 逗号后面有空格
color[]250, 214, 106)
color[]255, 203, 80)
color[]253, 189, 45)
color[]207, 154, 43)
color[]162, 128, 36)
color[]147, 120, 92)
color[]133, 100, 68)
color[]117, 85, 54)
color[]155, 134, 74)
color[]100, 92, 61)
color[]76, 72, 56)
color[]152, 85, 85)
color[]191, 76, 76)
color[]221, 41, 41)
color[]204, 38, 44)
color[]183, 31, 37)
color[]149, 30, 30)
color[]121, 29, 29)
color[]127, 93, 93)
color[]89, 57, 57)
color[]77, 41, 41)
color[]97, 24, 24)
color[]72, 13, 13)
color[]53, 16, 16)
color[]156, 107, 55)
color[]190, 141, 88)
color[]224, 177, 126)
color[]243, 130, 61)
color[]234, 111, 37)
color[]207, 96, 29)
color[]176, 89, 36)
color[]156, 76, 28)
color[]129, 64, 25)
color[]114, 56, 21)
color[]86, 47, 23)
color[]67, 37, 19)
color[]56, 40, 34)
color[]104, 150, 113)
color[]95, 168, 109)
color[]69, 144, 84)
color[]65, 165, 84)
color[]45, 130, 61)
color[]37, 114, 51)
color[]16, 85, 29)
color[]47, 68, 51)
color[]20, 72, 30)
color[]13, 59, 22)
color[]18, 53, 25)
color[]153, 189, 195)
color[]92, 130, 150)
color[]83, 107, 120)
color[]54, 94, 118)
color[]84, 149, 160)
color[]64, 128, 139)
color[]42, 97, 107)
color[]42, 77, 84)
color[]28, 59, 65)
color[]36, 69, 75)
color[]58, 84, 89)
color[]43, 56, 58)
color[]111, 141, 200)
color[]88, 128, 209)
color[]79, 110, 173)
color[]58, 102, 191)
color[]53, 93, 171)
color[]47, 79, 144)
color[]35, 65, 125)
color[]30, 54, 100)
color[]29, 48, 87)

color[]18, 30, 54)
color[]23, 38, 70)
color[]41, 56, 87)
color[]41, 49, 66)
color[]63, 71, 88)
color[]88, 99, 120)
color[]105, 114, 132)
color[]172, 160, 207)
color[]135, 121, 174)
color[]90, 75, 134)
color[]49, 38, 80)
color[]42, 36, 60)
color[]40, 32, 64)
color[]61, 49, 94)

color[]66, 59, 87)
color[]96, 90, 111)
color[]227, 203, 227)
color[]135, 112, 135)
color[]111, 75, 111)
color[]92, 57, 91)
color[]84, 47, 83)
color[]66, 35, 65)
color[]48, 27, 47)
color[]53, 34, 53)
color[]36, 20, 36)
color[]143, 87, 112)
color[]125, 58, 88)
color[]132, 48, 86)

color[]105, 33, 65)
color[]82, 20, 48)
color[]56, 22, 37)
color[]78, 28, 51)
color[]58, 32, 44)
color[]246, 246, 246)
color[]198, 198, 198)
color[]160, 160, 160)
color[]128, 128, 128)
color[]96, 96, 96)
color[]65, 65, 65)
color[]50, 50, 50)
color[]30, 30, 30)
color[]21, 21, 21)
}
}
======================================================================
文件名《car_colors》用记事本打开
SiiNunit
{出售时 车辆的颜色 请参见 颜色数字代码的使用
car_colors : car_colors {
# Red Green Blue
# Ford   
color[]101, 101, 101)
color[]88,   0,   0)
color[]74, 99, 118)
color[]219, 219, 219)
color[]166, 1, 15)
color[]156, 163, 167)
color[]47, 61, 76)
color[]25, 25, 25)
color[]225, 225, 225)
color[]63, 84, 70)
# Volkswagen
color[]63, 93, 108)
color[]62, 79, 96)
color[]106, 54, 38)
color[]160, 178, 166)
color[]76, 103, 124)
color[]235, 235, 235)
# Fiat
color[]194, 181, 127)
color[]54, 82, 54)
color[]194, 182, 100)
color[]132, 30, 30)
color[]157,  71,  19)
color[]142, 165, 170)
# Peugeot
color[]47,  89, 118)
color[]108, 34,  34)
color[]76,  83, 98)
color[]164, 109, 68)
color[]43,  68,  59)
color[]182, 180, 173)
# Renault
color[]63, 106,  80)
color[]68,  88,  87)
color[]133,  41,  42)
color[] 45,  69, 103)
color[]202, 205, 188)
# Saab
color[]127,  17,  22)
color[]184,  48, 48)
color[] 48,  74, 121)
color[] 38,  56,  30)
color[]102,  87,  52)
color[] 36,  43,  62)
}
}
======================================================================
文件名《police_data》用记事本打开
SiiNunit
{
police_data : police.data违章项目
{
fine_amounts[0]: 400罚款金额# car crash         车毁人亡
fine_amounts[1]: 300   # avoid sleeping    疲劳驾驶
fine_amounts[2]: 100   # wrong way         逆行
fine_amounts[3]: 250   # speeding          超速
fine_amounts[4]: 50  # no lights during night未开前灯(夜间)
fine_amounts[5]: 250   # red lights        闯红灯
#
# in seconds of real time实时监控(秒)
#
offence_check_delay[0]: 0延时# car crash
offence_check_delay[1]: 30   # avoid sleeping
offence_check_delay[2]: 15   # wrong way
offence_check_delay[3]: 60   # speeding
offence_check_delay[4]: 70  # no lights during night
offence_check_delay[5]: 0   # red lights
注解:↑每隔N秒进行监控0为实时监控(实际秒数1:60)
      
     ↓信息栏停留时间(0为不提示 因为实际秒数为1:60所以  要用0.N秒表示)
offence_probabilty[0]: 0.7  # car crash
offence_probabilty[1]: 0.3  # avoid sleeping
offence_probabilty[2]: 0.6  # wrong way
offence_probabilty[3]: 0.5  # speeding
offence_probabilty[4]: 0.3 # no lights during night
offence_probabilty[5]: 0.4  # red lights
# car crash
offence_message[0]: "<img src=/material/ui/hud/car_crash.mat kr=center><br offset=-5>@@ui_offence_crash@@"  
                          提示栏背景地址
# avoid sleeping
offence_message[1]: "<img src=/material/ui/hud/sleepy_driver.mat kr=center><offset hshift=-5>@@ui_offence_sleeping@@"  
# wrong way
offence_message[2]: "<img src=/material/ui/hud/wrong_way.mat kr=center><br offset=-5>@@ui_offence_wrong_way@@"
# speeding
offence_message[3]: "<img src=/material/ui/hud/speed_camera.mat kr=center><br offset=-5>@@ui_offence_speeding@@"
# no lights during night
offence_message[4]: "<img src=/material/ui/hud/head_lights.mat kr=center><br offset=-5>@@ui_offence_lights@@"
# red lights
offence_message[5]: "<img src=/material/ui/hud/red_light.mat kr=center><br offset=-5>@@ui_offence_red_signal@@"
# timer decrease rate how mach time it takes to decrese timer by 1 second (in seconds of real time)
timer_decrease_rate: 120 # 2 minutes
    计时器比率(120#2min=60:1 也就是现实1分钟=游戏内1小时 如果改为120#120minnutes 也就是现实time:游戏time=1:1 貌似很爽)
# police offence information message delay in seconds of real time
message_delay: 6.0犯罪信息提示(应该是 提示栏渐变效果的延时)
}
}
=====================================================================
文件名《env_data》用记事本打开
SiiNunit
{
env_profile : env.data {
lamps_on_hour: 20路灯开启时间
lamps_off_hour: 6路灯关闭时间
    隧道灯光(参见 颜色数字代码)调暗些 进隧道 更真实
环境tunnel_light_ambient[0] 86, 82, 59 )
漫射tunnel_light_diffuse[0] 90, 90, 90 )
反光tunnel_light_specular[0] 230, 230, 230 )
方向tunnel_light_direction[0] -1, -1,  -1 )
                           ↑
                          [0]为关闭状态时效果
                          [1]为开启状态时效果
                           ↓
tunnel_light_ambient[1] 59, 65, 64 )
tunnel_light_diffuse[1] 90, 90, 90 )
tunnel_light_specular[1] 230, 230, 230 )
tunnel_light_direction[1] -1, -1, -1 )
}
}
======================================================================
文件名《sound_player》用记事本打开
SiiNunit
{
sound_player : .sound.player {

①淡出延时    fade_out_delay:  2.0
②快速淡出延时fade_out_fast_delay:  1.0   改成2.0会好一些

①应该是正常速度下的淡出/入
②应该是快速掠过时的淡出/入

①淡入延时fade_in_delay:   2.0       匀速路过声音的淡入/出 一致 当然可以根据个人喜好改一改
②快速淡入延时hurry_up_fade_in_delay: 10.0快速掠过时 你会慢慢听到声音 然后 嗖~~~~~的一声 消失了
ui_sounds[]: "/sound/ui/click.ogg"  # Default click sound
ui_sounds[]: "/sound/ui/click_soft.ogg"  # Soft click sound
ui_sounds[]: "/sound/ui/level_up.ogg"  # Level changed UP
ui_sounds[]: "/sound/ui/star_filled.ogg" # Star was filled
ui_sounds[]: "/sound/ui/neg_action.ogg"  # Negative action
ui_sounds[]: "/sound/ui/negative_rep.ogg" # Negative reputation item
ui_sounds[]: "/sound/ui/dunk.ogg"  # Positive reputation item + each delivery item
ui_sounds[]: "/sound/ui/cameraclick.ogg" # Camera click during screenshot
ui_sounds[]: "/sound/ui/coin.ogg"  # Money changes
ui_sounds[]: "/sound/ui/mail.ogg"  # Mail message
ui_sounds[]: "/sound/ui/error.ogg"  # Error message
ui_sounds[]: "/sound/ui/neg_action.ogg"  # Negative action
ui_sounds[]: "/sound/ui/pos_action.ogg"  # Positive action
    声音路径                                        声音文件名
    声音设置                                              音量          路径
# music for finished delivery/reputation window  "Music volume | Music path"
    主菜单                   ↓音量这么小 悲哀啊
music_main_menu[]:   "0.5|/sound/music/main.ogg"
    完成交货
music_delivery_finished[]:  "0.5|/sound/music/delivery_finished1.ogg"
music_delivery_finished[]:  "0.5|/sound/music/delivery_finished2.ogg"
    记事本
music_notebook[]:   "0.5|/sound/music/notebook1.ogg"
music_notebook[]:  "0.5|/sound/music/notebook2.ogg"
接货
music_job_offer[]:   "0.5|/sound/music/cargo_select.ogg"
    买车
music_truck_dealer[]:   "0.5|/sound/music/truck_dealer1.ogg"

music_hurry_up[]:  "0.35|/sound/music/hurry_up1.ogg"
music_hurry_up[]:  "0.35|/sound/music/hurry_up2.ogg"
music_hurry_up[]:  "0.35|/sound/music/hurry_up3.ogg"
music_hurry_up[]:  "0.4|/sound/music/hurry_up4.ogg"
music_hurry_up[]:  "0.4|/sound/music/hurry_up5.ogg"
music_hurry_up[]:  "0.35|/sound/music/hurry_up6.ogg"
服务music_service[]:   "1.0|/sound/music/truck_service.ogg"
车库music_garage[]:   "0.5|/sound/music/garage.ogg"
招聘music_recruit[]:   "0.5|/sound/music/recr_agency.ogg"
}
}
======================================================================
文件名《showroom_data》用记事本打开
SiiNunit
{
showroom_data : .showroom {
陈列室
intro_length: 4.5介绍长度
camera_speed: 7.0选车速度
near_plane: 2.5  近景
far_plane: 1000.0远景
}
}
======================================================================
文件名《economy_data》用记事本打开
SiiNunit
{
economy_data : economy.data.storage
{   化学货物等级分类        (注意:这是真正的化学货物等级分类网站 详情 请登陆以下网站查询)
# cargo adr class prices (note: this is just siplification of real adr classes see: http://www.transport-training.co.uk)
# class 1 (hot chemicalas)        1级 热化工类
# class 2 (acids, chemicalas)    2级 酸性,化工类
# class 3 (oil, petrol, crude_oil)   3级 石油,汽油,柴油类
    化工类运送许可证  价格
price_adr_class1: 95000
price_adr_class2: 75000
price_adr_class3: 45000
车辆喷漆价格price_truck_repaint:  3500
卖出车辆价格truck_refund:   0.35 # 35% of original price  
                                        # 返现率 of 原价
折旧换算比率truck_refund_wear: 0.8 # lower the truck refund by 20% for every 100.000 km
                                    #每10万公里里程折旧率20% (赶紧把计算器拿出来 算算你的车 还值几个钱)
初始车库价格price_small_garage: 75000
升级车库价格price_garage_upgrade: 500000
车库服务折扣garage_service_discount: 0.8很简单 在车库 修车 升级套件 或加油 都按照这个折扣进行优惠
车库燃油折扣garage_fuel_discount: 0.9
停车限制parking_limit: 0.2  # if the fatigue value (0.0 - fresh, 1.0 - exhausted) is lower than this value the parking point is disabled
                             #疲劳值为(0.0 - 新的,1.0 - 用尽)之间的  不能睡眠
特殊货物的等级上限
special_cargo_level_limit: 6  
特殊货物计时器              #实时比率
special_cargo_timer: 2200 # in real time seconds (0:37min)
(平时的速率是1:60 而特殊货物是 1:74 也就是现实1分钟 游戏内1个多小时)
    abandoned_job_fine: 8000违约金
    货物损坏最大罚金
cargo_damage_max_fine: 80.0  # in % from reward
                                 # 运送奖励的80% 太狠了
simulation_avg_speed: 62.0 # km/h  # 仿真车速平均基数
drive_time_coef_b_class: 0.74 # for B class truck the drive time is 74% of originaly computed drive time
drive_time_coef_a_class: 0.72 # for A class truck the drive time is 72% of originaly computed drive time
fuel_cost_per_km: 2.01  # for driver simulation  # 油耗 2.01KM/L
minimal_driver_salary: 200 # minimal profit share for hired drivers
reward_per_km: 23.0
    货物时间限制 三个级别 黄、绿、红色的秒表 大家都知道
delivery_window[0]: 195  # easy
delivery_window[1]: 115  # medium
delivery_window[2]: 30  # hard
delivery_window_coef[0]: 1.0 # easy
delivery_window_coef[1]: 1.15 # medium  revenue coef
delivery_window_coef[2]: 1.4 # hard
    倒计时提示器                  快到时间的时候 会播放提示音
hurry_up_timer: 114  # how long the hurry up music will play (in game minutes)
    出现空货站的比率
no_cargo_prob: 0.1  # 10% prob. of empty cargo slot
cargo_validity_min: 180  # 3 hours
cargo_validity_max: 1800 # 30 hours
    司机利润增长表(例如:3星司机 利润为 2星司机利润*22%)
driver_profit_share[0]: 18.0  #          1
driver_profit_share[1]: 20.0  #          2
driver_profit_share[2]: 22.0  # in % for 3 stars driver
driver_profit_share[3]: 26.0  #          4
driver_profit_share[4]: 28.0  #          5
    货物损坏赔付额(随星级增长而下降)
driver_cargo_damage[0]: 25.0   #          1
driver_cargo_damage[1]: 18.0   #          2
driver_cargo_damage[2]: 10.0  # in % for 3 stars driver
driver_cargo_damage[3]:  6.0   #          4
driver_cargo_damage[4]:  0.2   #          5
    维修费用(随星级增长而下降)
driver_maintenance_cost[0]: 1.9  #             1
driver_maintenance_cost[1]: 1.6  #             2
driver_maintenance_cost[2]: 1.4  # in Euro for 3 stars driver
driver_maintenance_cost[3]: 1.2  #             4
driver_maintenance_cost[4]: 0.8  #             5
    雇佣司机价格
driver_hire_cost[0]: 700
driver_hire_cost[1]: 950
driver_hire_cost[2]: 1500  # in Euro for X stars driver
driver_hire_cost[3]: 2000
driver_hire_cost[4]: 3000
    被雇佣司机各级名额
driver_count[0]: 5   #
driver_count[1]: 10   #
driver_count[2]: 15   # driver count per level
driver_count[3]: 25   #
driver_count[4]: 45   #
    被雇佣司机水平名额
driver_hire_level[0]: 0   #
driver_hire_level[1]: 10  #
driver_hire_level[2]: 12  # player's level to hire driver of given quality
driver_hire_level[3]: 15  #
driver_hire_level[4]: 20  #

    对雇佣者的罚款
rep_discounts[0]:  150   # car crash
rep_discounts[1]:  80   # avoid sleeping
rep_discounts[2]:  30   # wrong way
rep_discounts[3]:  50   # speeding
rep_discounts[4]:  10  # no lights during night
rep_discounts[5]:  100   # red lights
    对雇佣者的罚款和奖励
rp_dist:  0.6  # per km
rp_dist_trailer: 1.1  # per km
rp_jit_delivery: 0.4  # per km
rp_late_delivery: -450
rp_cargo_damage: -5  # per % of damage
rp_job_cancel:  -900
    雇员等级限制
employee_level_limit: 5
#
# Level names  "level_limit|level name"
#         级别限制      级别名称(例如:等级50级 级别名称7级)
level_names[]: "[email=0%7C@@ui_lname0]0|@@ui_lname0[/email]@@"
level_names[]: "[email=5%7C@@ui_lname1]5|@@ui_lname1[/email]@@"
level_names[]: "[email=10%7C@@ui_lname2]10|@@ui_lname2[/email]@@"
level_names[]: "[email=15%7C@@ui_lname3]15|@@ui_lname3[/email]@@"
level_names[]: "[email=20%7C@@ui_lname4]20|@@ui_lname4[/email]@@"
level_names[]: "[email=25%7C@@ui_lname5]25|@@ui_lname5[/email]@@"
level_names[]: "[email=30%7C@@ui_lname6]30|@@ui_lname6[/email]@@"
level_names[]: "[email=50%7C@@ui_lname7]50|@@ui_lname7[/email]@@"
#
# reputation points to the next level
#   等级说明
level_rp[0]: 900
level_rp[1]: 1400
level_rp[2]: 2200
level_rp[3]: 2900
level_rp[4]: 3500
level_rp[5]: 3700
level_rp[6]: 4000
level_rp[7]: 4200
level_rp[8]: 4500
level_rp[9]: 4800
level_rp[10]: 5300
level_rp[11]: 5800
level_rp[12]: 5900
level_rp[13]: 6200
level_rp[14]: 6500
level_rp[15]: 6800
level_rp[16]: 7200
level_rp[17]: 7500
level_rp[18]: 8200
level_rp[19]: 8400
level_rp[20]: 9000
level_rp[21]: 9300
level_rp[22]: 10100
level_rp[23]: 10900
level_rp[24]: 11000
level_rp[25]: 4100
level_rp[26]: 4200
level_rp[27]: 4400
level_rp[28]: 4600
level_rp[29]: 4700
level_rp[30]: 4800
level_rp[31]: 4900
level_rp[32]: 5000
level_rp[33]: 5200
level_rp[34]: 5300
level_rp[35]: 5400
level_rp[36]: 5500
level_rp[37]: 5800
level_rp[38]: 5900
level_rp[39]: 6100
level_rp[40]: 6400
level_rp[41]: 6600
level_rp[42]: 6800
level_rp[43]: 7000
level_rp[44]: 7200
level_rp[45]: 7400
level_rp[46]: 7600
level_rp[47]: 7900
level_rp[48]: 8100
level_rp[49]: 9100


}
}
======================================================================
文件名《feat_data》用记事本打开
SiiNunit
{
##########################
## Playtime in game time时间成就
## The game starts at 600 game minutes在开始游戏600分钟后 开始记录
##########################
feat_data : feat.data.gametime.bronze
{
# First day                       成就名称
limit: 2040                       解锁要求(游戏内分钟)
attribute_name: "game_time"       成就分类
reputation: 10                    经验加成
}
feat_data : feat.data.gametime.silver
{
# First week
limit: 10680
attribute_name: "game_time"
reputation: 50
}
feat_data : feat.data.gametime.gold
{
# First month (4 weeks)
limit: 40920
attribute_name: "game_time"
reputation: 500
}
feat_data : feat.data.gametime.platinum
{
# First year
limit: 484440
attribute_name: "game_time"
reputation: 1000
}
##########################
## City visitor城市成就
##########################
feat_visitor_data : feat.data.visitor.bronze
{
limit: 2 解锁权限(所达城市数量)
reputation: 10
}
feat_visitor_data : feat.data.visitor.silver
{
limit: 5
reputation: 20
}
feat_visitor_data : feat.data.visitor.gold
{
limit: 15
reputation: 50
}
feat_visitor_data : feat.data.visitor.platinum
{
limit: 25
reputation: 100
}
##########################
## Screenshots截图成就
##########################
feat_data : feat.data.screenshot.bronze
{
limit: 5 解锁权限(张数)
attribute_name: "total_screeshot_count"
reputation: 5
}
feat_data : feat.data.screenshot.silver
{
limit: 15
attribute_name: "total_screeshot_count"
reputation: 10
}
feat_data : feat.data.screenshot.gold
{
limit: 50
attribute_name: "total_screeshot_count"
reputation: 15
}
feat_data : feat.data.screenshot.platinum
{
limit: 100
attribute_name: "total_screeshot_count"
reputation: 35
}
##########################
## Undamaged cargo deliveries in a row连续无损送货
##########################
feat_data : feat.data.undamaged.delivery.bronze
{
limit: 3 解锁权限(连续次数)
attribute_name: "undamaged_cargo_row"
reputation: 45
}
feat_data : feat.data.undamaged.delivery.silver
{
limit: 6
attribute_name: "undamaged_cargo_row"
reputation: 150
}
feat_data : feat.data.undamaged.delivery.gold
{
limit: 10
attribute_name: "undamaged_cargo_row"
reputation: 300
}
feat_data : feat.data.undamaged.delivery.platinum
{
limit: 15
attribute_name: "undamaged_cargo_row"
reputation: 450
}
feat_data : feat.data.undamaged.delivery.5
{
limit: 20
attribute_name: "undamaged_cargo_row"
reputation: 650
}
feat_data : feat.data.undamaged.delivery.6
{
limit: 25
attribute_name: "undamaged_cargo_row"
reputation: 750
}

##########################
## Cargo type deliveries in total共计交货种类
##########################
feat_data : feat.data.cargo.type.bronze
{
limit: 5 解锁权限(货物种类)
attribute_name: "get_cargo_type_count"
reputation: 25
}
feat_data : feat.data.cargo.type.silver
{
limit: 10
attribute_name: "get_cargo_type_count"
reputation: 55
}
feat_data : feat.data.cargo.type.gold
{
limit: 20
attribute_name: "get_cargo_type_count"
reputation: 130
}
feat_data : feat.data.cargo.type.platinum
{
limit: 30
attribute_name: "get_cargo_type_count"
reputation: 400
}

##########################
## No offence distance in a row无违章记录
##########################
feat_data : feat.data.no_offence_d.bronze
{
limit: 1609 解锁权限(行驶N秒 游戏内时间)
attribute_name: "clean_distance_max"
reputation: 60
}
feat_data : feat.data.no_offence_d.silver
{
limit: 4023
attribute_name: "clean_distance_max"
reputation: 120
}
feat_data : feat.data.no_offence_d.gold
{
limit: 8046
attribute_name: "clean_distance_max"
reputation: 250
}
feat_data : feat.data.no_offence_d.platinum
{
limit: 15288
attribute_name: "clean_distance_max"
reputation: 450
}
feat_data : feat.data.no_offence_d.5
{
limit: 20116
attribute_name: "clean_distance_max"
reputation: 700
}
feat_data : feat.data.no_offence_d.6
{
limit: 24945
attribute_name: "clean_distance_max"
reputation: 850
}
feat_data : feat.data.no_offence_d.7
{
limit: 29772
attribute_name: "clean_distance_max"
reputation: 1200
}
feat_data : feat.data.no_offence_d.8
{
limit: 40233
attribute_name: "clean_distance_max"
reputation: 2500
}

}
=======================================================================
文件名《nice_weather》《bad_weather》用记事本打开
天气参数
SiiNunit
{
sun_profile : nice.sun.night {夜晚
start_hour: 23                                   开始时间游戏内23点
end_hour: 4                                      结束时间凌晨4点
skybox_texture: 1                               “1”“0”分别表示 开/关
skybox_texture[0]: "/model/skybox/sky_22-4.tobj" 天空纹理路径
ambient: 1
ambient[0]: (9, 17, 28)                          环境
diffuse: 1
diffuse[0]: (22, 26, 31)                         漫反射
specular: 1
specular[0]: (171, 185, 201)                     反光度
env: 1
env[0]: (90, 90, 90)                             I don't know``
sky_ambient: 1
sky_ambient[0]: (255, 255, 255)                  天空环境
sky_diffuse: 1
sky_diffuse[0]: (0, 0, 0)                        天空漫反射
sky_specular: 1
sky_specular[0]: (0, 0, 0)                       天空反光度
sun_color: 1
sun_color[0]: (255, 255, 255)                    太阳的颜色
fog_color: 1
fog_color[0]: (9, 13, 19)                        雾气颜色
fog_density: 1
fog_density[0]: &3ac49ba6                        雾气密度
speed_coef: 1
speed_coef[0]: &3e4ccccd                         速度系数(据我估计是 渐变效果速率)
shadow_intensity: 1
shadow_intensity[0]: 0                           阴影强度
overbright_intensity: 1
overbright_intensity[0]: 0                       发光体亮度
}
sun_profile : nice.sun.sunrise {日出
start_hour: 5
end_hour: 6
skybox_texture: 2
skybox_texture[0]: "/model/skybox/sky_5.tobj"
skybox_texture[1]: "/model/skybox/sky_19_2.tobj"
ambient: 2
ambient[0]: (90, 94, 107)
ambient[1]: (82, 85, 97)
diffuse: 2
diffuse[0]: (254, 251, 205)
diffuse[1]: (199, 234, 254)
specular: 2
specular[0]: (255, 236, 204)
specular[1]: (239, 234, 220)
env: 2
env[0]: (120, 120, 120)
env[1]: (120, 120, 120)
sky_ambient: 2
sky_ambient[0]: (255, 255, 255)
sky_ambient[1]: (255, 255, 255)
sky_diffuse: 2
sky_diffuse[0]: (64, 64, 64)
sky_diffuse[1]: (70, 70, 70)
sky_specular: 2
sky_specular[0]: (0, 0, 0)
sky_specular[1]: (0, 0, 0)
sun_color: 2
sun_color[0]: (245, 205, 175)
sun_color[1]: (233, 198, 150)
fog_color: 2
fog_color[0]: (116, 104, 90)
fog_color[1]: (95, 109, 112)
fog_density: 2
fog_density[0]: &3aaa64c3
fog_density[1]: &3aaa64c3
speed_coef: 2
speed_coef[0]: &3e4ccccd
speed_coef[1]: &3e4ccccd
shadow_intensity: 2
shadow_intensity[0]: &3dcccccd
shadow_intensity[1]: &3dcccccd
overbright_intensity: 2
overbright_intensity[0]: 1
overbright_intensity[1]: 1
}
sun_profile : nice.sun.morning {清晨
start_hour: 7
end_hour: 10
skybox_texture: 2
skybox_texture[0]: "/model/skybox/sky_7-10.tobj"
skybox_texture[1]: "/model/skybox/sky_7-10_2.tobj"
ambient: 2
ambient[0]: (122, 119, 99)
ambient[1]: (137, 130, 107)
diffuse: 2
diffuse[0]: (255, 255, 223)
diffuse[1]: (223, 233, 255)
specular: 2
specular[0]: (253, 251, 236)
specular[1]: (236, 242, 253)
env: 2
env[0]: (120, 120, 120)
env[1]: (120, 120, 120)
sky_ambient: 2
sky_ambient[0]: (255, 255, 255)
sky_ambient[1]: (255, 255, 255)
sky_diffuse: 2
sky_diffuse[0]: (62, 62, 62)
sky_diffuse[1]: (70, 70, 70)
sky_specular: 2
sky_specular[0]: (0, 0, 0)
sky_specular[1]: (0, 0, 0)
sun_color: 2
sun_color[0]: (255, 255, 117)
sun_color[1]: (255, 255, 117)
fog_color: 2
fog_color[0]: (173, 210, 228)
fog_color[1]: (173, 210, 228)
fog_density: 2
fog_density[0]: &3a83126f
fog_density[1]: &3a83126f
speed_coef: 2
speed_coef[0]: &3e4ccccd
speed_coef[1]: &3e4ccccd
shadow_intensity: 2
shadow_intensity[0]: &3f19999a
shadow_intensity[1]: &3f19999a
overbright_intensity: 2
overbright_intensity[0]: 1
overbright_intensity[1]: 1
}
sun_profile : nice.sun.day {白天
start_hour: 11
end_hour: 15
skybox_texture: 3
skybox_texture[0]: "/model/skybox/sky_11-15.tobj"
skybox_texture[1]: "/model/skybox/sky_11-15_2.tobj"
skybox_texture[2]: "/model/skybox/sky_11-15_3.tobj"
ambient: 3
ambient[0]: (80, 84, 94)
ambient[1]: (86, 90, 101)
ambient[2]: (86, 90, 101)
diffuse: 3
diffuse[0]: (254, 251, 205)
diffuse[1]: (254, 251, 205)
diffuse[2]: (254, 251, 205)
specular: 3
specular[0]: (254, 253, 229)
specular[1]: (254, 253, 229)
specular[2]: (254, 253, 229)
env: 3
env[0]: (120, 120, 120)
env[1]: (120, 120, 120)
env[2]: (120, 120, 120)
sky_ambient: 3
sky_ambient[0]: (255, 255, 255)
sky_ambient[1]: (255, 255, 255)
sky_ambient[2]: (255, 255, 255)
sky_diffuse: 3
sky_diffuse[0]: (68, 68, 68)
sky_diffuse[1]: (42, 42, 42)
sky_diffuse[2]: (42, 42, 42)
sky_specular: 3
sky_specular[0]: (0, 0, 0)
sky_specular[1]: (0, 0, 0)
sky_specular[2]: (0, 0, 0)
sun_color: 3
sun_color[0]: (254, 247, 207)
sun_color[1]: (255, 255, 255)
sun_color[2]: (255, 255, 255)
fog_color: 3
fog_color[0]: (178, 204, 220)
fog_color[1]: (187, 207, 217)
fog_color[2]: (187, 207, 217)
fog_density: 3
fog_density[0]: &3a51b717
fog_density[1]: &3a51b717
fog_density[2]: &3a51b717
speed_coef: 3
speed_coef[0]: &3e4ccccd
speed_coef[1]: &3e4ccccd
speed_coef[2]: &3e4ccccd
shadow_intensity: 3
shadow_intensity[0]: 1
shadow_intensity[1]: 1
shadow_intensity[2]: 1
overbright_intensity: 3
overbright_intensity[0]: 1
overbright_intensity[1]: 1
overbright_intensity[2]: 1
}
sun_profile : nice.sun.day2 {白天2
start_hour: 16
end_hour: 18
skybox_texture: 2
skybox_texture[0]: "/model/skybox/sky_16.tobj"
skybox_texture[1]: "/model/skybox/clouds_15.tobj"
ambient: 2
ambient[0]: (107, 107, 107)
ambient[1]: (93, 93, 93)
diffuse: 2
diffuse[0]: (240, 239, 193)
diffuse[1]: (200, 211, 230)
specular: 2
specular[0]: (253, 251, 236)
specular[1]: (215, 233, 247)
env: 2
env[0]: (120, 120, 120)
env[1]: (130, 130, 130)
sky_ambient: 2
sky_ambient[0]: (255, 255, 255)
sky_ambient[1]: (255, 255, 255)
sky_diffuse: 2
sky_diffuse[0]: (35, 35, 35)
sky_diffuse[1]: (70, 70, 70)
sky_specular: 2
sky_specular[0]: (0, 0, 0)
sky_specular[1]: (0, 0, 0)
sun_color: 2
sun_color[0]: (254, 227, 80)
sun_color[1]: (244, 241, 236)
fog_color: 2
fog_color[0]: (185, 207, 234)
fog_color[1]: (112, 125, 134)
fog_density: 2
fog_density[0]: &3a51b717
fog_density[1]: &3a83126f
speed_coef: 2
speed_coef[0]: &3e4ccccd
speed_coef[1]: &3e4ccccd
shadow_intensity: 2
shadow_intensity[0]: 1
shadow_intensity[1]: &3e99999a
overbright_intensity: 2
overbright_intensity[0]: 1
overbright_intensity[1]: 1
}
sun_profile : nice.sun.sunset1 {日落1
start_hour: 19
end_hour: 19
skybox_texture: 2
skybox_texture[0]: "/model/skybox/sky_19.tobj"
skybox_texture[1]: "/model/skybox/sky_19_2.tobj"
ambient: 2
ambient[0]: (90, 94, 107)
ambient[1]: (84, 87, 95)
diffuse: 2
diffuse[0]: (254, 251, 205)
diffuse[1]: (239, 235, 182)
specular: 2
specular[0]: (254, 234, 203)
specular[1]: (250, 242, 203)
env: 2
env[0]: (120, 120, 120)
env[1]: (120, 120, 120)
sky_ambient: 2
sky_ambient[0]: (255, 255, 255)
sky_ambient[1]: (255, 255, 255)
sky_diffuse: 2
sky_diffuse[0]: (123, 117, 94)
sky_diffuse[1]: (158, 158, 158)
sky_specular: 2
sky_specular[0]: (0, 0, 0)
sky_specular[1]: (0, 0, 0)
sun_color: 2
sun_color[0]: (255, 240, 225)
sun_color[1]: (206, 119, 94)
fog_color: 2
fog_color[0]: (124, 111, 97)
fog_color[1]: (119, 128, 136)
fog_density: 2
fog_density[0]: &3a83126f
fog_density[1]: &3a83126f
speed_coef: 2
speed_coef[0]: &3e4ccccd
speed_coef[1]: &3e4ccccd
shadow_intensity: 2
shadow_intensity[0]: &3f19999a
shadow_intensity[1]: &3e99999a
overbright_intensity: 2
overbright_intensity[0]: 1
overbright_intensity[1]: 1
}
sun_profile : nice.sun.sunset2 {日落2
start_hour: 20
end_hour: 20
skybox_texture: 1
skybox_texture[0]: "/model/skybox/sky_20.tobj"
ambient: 1
ambient[0]: (68, 71, 81)
diffuse: 1
diffuse[0]: (254, 251, 231)
specular: 1
specular[0]: (252, 232, 194)
env: 1
env[0]: (120, 120, 120)
sky_ambient: 1
sky_ambient[0]: (255, 255, 255)
sky_diffuse: 1
sky_diffuse[0]: (251, 250, 247)
sky_specular: 1
sky_specular[0]: (0, 0, 0)
sun_color: 1
sun_color[0]: (255, 252, 244)
fog_color: 1
fog_color[0]: (101, 90, 75)
fog_density: 1
fog_density[0]: &3a9d4952
speed_coef: 1
speed_coef[0]: &3e4ccccd
shadow_intensity: 1
shadow_intensity[0]: &3f0ccccd
overbright_intensity: 1
overbright_intensity[0]: 1
}
sun_profile : nice.sun.evening {傍晚
start_hour: 21
end_hour: 22
skybox_texture: 1
skybox_texture[0]: "/model/skybox/sky_21-22.tobj"
ambient: 1
ambient[0]: (56, 62, 99)
diffuse: 1
diffuse[0]: (75, 89, 101)
specular: 1
specular[0]: (230, 234, 238)
env: 1
env[0]: (90, 90, 90)
sky_ambient: 1
sky_ambient[0]: (255, 255, 255)
sky_diffuse: 1
sky_diffuse[0]: (42, 42, 42)
sky_specular: 1
sky_specular[0]: (0, 0, 0)
sun_color: 1
sun_color[0]: (255, 255, 255)
fog_color: 1
fog_color[0]: (39, 47, 50)
fog_density: 1
fog_density[0]: &3ac49ba6
speed_coef: 1
speed_coef[0]: &3e4ccccd
shadow_intensity: 1
shadow_intensity[0]: &3f000000
overbright_intensity: 1
overbright_intensity[0]: 1
}
}
------------------------------------------------------------------------
SiiNunit
{参见 好天气列表↑
sun_profile : bad.sun.night {
start_hour: 23
end_hour: 4
skybox_texture: 1
skybox_texture[0]: "/model/skybox/clouds_23.tobj"
ambient: 1
ambient[0]: (10, 13, 18)
diffuse: 1
diffuse[0]: (14, 18, 22)
specular: 1
specular[0]: (206, 207, 215)
env: 1
env[0]: (105, 105, 105)
sky_ambient: 1
sky_ambient[0]: (255, 255, 255)
sky_diffuse: 1
sky_diffuse[0]: (0, 0, 0)
sky_specular: 1
sky_specular[0]: (0, 0, 0)
sun_color: 1
sun_color[0]: (255, 255, 255)
fog_color: 1
fog_color[0]: (11, 12, 15)
fog_density: 1
fog_density[0]: &3b449ba6
speed_coef: 1
speed_coef[0]: &3e4ccccd
shadow_intensity: 1
shadow_intensity[0]: 0
overbright_intensity: 1
overbright_intensity[0]: &3f000000
}
sun_profile : bad.sun.sunrise {
start_hour: 5
end_hour: 6
skybox_texture: 2
skybox_texture[0]: "/model/skybox/clouds_21.tobj"
skybox_texture[1]: "/model/skybox/sky_fog.tobj"
ambient: 2
ambient[0]: (53, 58, 72)
ambient[1]: (53, 58, 72)
diffuse: 2
diffuse[0]: (95, 115, 160)
diffuse[1]: (95, 115, 160)
specular: 2
specular[0]: (223, 235, 253)
specular[1]: (223, 235, 253)
env: 2
env[0]: (220, 220, 220)
env[1]: (180, 180, 180)
sky_ambient: 2
sky_ambient[0]: (255, 255, 255)
sky_ambient[1]: (255, 255, 255)
sky_diffuse: 2
sky_diffuse[0]: (0, 0, 0)
sky_diffuse[1]: (0, 0, 0)
sky_specular: 2
sky_specular[0]: (0, 0, 0)
sky_specular[1]: (0, 0, 0)
sun_color: 2
sun_color[0]: (255, 255, 255)
sun_color[1]: (255, 255, 255)
fog_color: 2
fog_color[0]: (33, 40, 52)
fog_color[1]: (141, 143, 148)
fog_density: 2
fog_density[0]: &3aaa64c3
fog_density[1]: &3ca3d70a
speed_coef: 2
speed_coef[0]: &3ecccccd
speed_coef[1]: &3ecccccd
shadow_intensity: 2
shadow_intensity[0]: &3e4ccccd
shadow_intensity[1]: 0
overbright_intensity: 2
overbright_intensity[0]: &3f000000
overbright_intensity[1]: &3f000000
}
sun_profile : bad.sun.morning {
start_hour: 7
end_hour: 10
skybox_texture: 1
skybox_texture[0]: "/model/skybox/clouds_10.tobj"
ambient: 1
ambient[0]: (79, 86, 106)
diffuse: 1
diffuse[0]: (170, 188, 217)
specular: 1
specular[0]: (219, 235, 251)
env: 1
env[0]: (220, 220, 220)
sky_ambient: 1
sky_ambient[0]: (255, 255, 255)
sky_diffuse: 1
sky_diffuse[0]: (0, 0, 0)
sky_specular: 1
sky_specular[0]: (0, 0, 0)
sun_color: 1
sun_color[0]: (255, 255, 255)
fog_color: 1
fog_color[0]: (83, 99, 102)
fog_density: 1
fog_density[0]: &3aaa64c3
speed_coef: 1
speed_coef[0]: &3ecccccd
shadow_intensity: 1
shadow_intensity[0]: &3eb33333
overbright_intensity: 1
overbright_intensity[0]: &3f4ccccd
}
sun_profile : bad.sun.day {
start_hour: 11
end_hour: 15
skybox_texture: 1
skybox_texture[0]: "/model/skybox/clouds_11.tobj"
ambient: 1
ambient[0]: (79, 86, 106)
diffuse: 1
diffuse[0]: (170, 188, 217)
specular: 1
specular[0]: (219, 235, 251)
env: 1
env[0]: (220, 220, 220)
sky_ambient: 1
sky_ambient[0]: (255, 255, 255)
sky_diffuse: 1
sky_diffuse[0]: (0, 0, 0)
sky_specular: 1
sky_specular[0]: (0, 0, 0)
sun_color: 1
sun_color[0]: (255, 255, 255)
fog_color: 1
fog_color[0]: (112, 125, 134)
fog_density: 1
fog_density[0]: &3aaa64c3
speed_coef: 1
speed_coef[0]: &3ecccccd
shadow_intensity: 1
shadow_intensity[0]: &3eb33333
overbright_intensity: 1
overbright_intensity[0]: &3f4ccccd
}
sun_profile : bad.sun.day2 {
start_hour: 16
end_hour: 18
skybox_texture: 1
skybox_texture[0]: "/model/skybox/clouds_10.tobj"
ambient: 1
ambient[0]: (79, 86, 106)
diffuse: 1
diffuse[0]: (170, 188, 217)
specular: 1
specular[0]: (219, 235, 251)
env: 1
env[0]: (220, 220, 220)
sky_ambient: 1
sky_ambient[0]: (255, 255, 255)
sky_diffuse: 1
sky_diffuse[0]: (0, 0, 0)
sky_specular: 1
sky_specular[0]: (0, 0, 0)
sun_color: 1
sun_color[0]: (255, 255, 255)
fog_color: 1
fog_color[0]: (112, 125, 134)
fog_density: 1
fog_density[0]: &3aaa64c3
speed_coef: 1
speed_coef[0]: &3ecccccd
shadow_intensity: 1
shadow_intensity[0]: &3eb33333
overbright_intensity: 1
overbright_intensity[0]: &3f4ccccd
}
sun_profile : bad.sun.sunset1 {
start_hour: 19
end_hour: 19
skybox_texture: 1
skybox_texture[0]: "/model/skybox/clouds_11.tobj"
ambient: 1
ambient[0]: (65, 70, 86)
diffuse: 1
diffuse[0]: (148, 170, 207)
specular: 1
specular[0]: (238, 245, 253)
env: 1
env[0]: (220, 220, 220)
sky_ambient: 1
sky_ambient[0]: (255, 255, 255)
sky_diffuse: 1
sky_diffuse[0]: (0, 0, 0)
sky_specular: 1
sky_specular[0]: (0, 0, 0)
sun_color: 1
sun_color[0]: (255, 255, 255)
fog_color: 1
fog_color[0]: (92, 107, 109)
fog_density: 1
fog_density[0]: &3aaa64c3
speed_coef: 1
speed_coef[0]: &3ecccccd
shadow_intensity: 1
shadow_intensity[0]: &3eb33333
overbright_intensity: 1
overbright_intensity[0]: &3f4ccccd
}
sun_profile : bad.sun.sunset2 {
start_hour: 20
end_hour: 20
skybox_texture: 1
skybox_texture[0]: "/model/skybox/clouds_20.tobj"
ambient: 1
ambient[0]: (77, 84, 102)
diffuse: 1
diffuse[0]: (107, 138, 188)
specular: 1
specular[0]: (238, 245, 253)
env: 1
env[0]: (220, 220, 220)
sky_ambient: 1
sky_ambient[0]: (255, 255, 255)
sky_diffuse: 1
sky_diffuse[0]: (0, 0, 0)
sky_specular: 1
sky_specular[0]: (0, 0, 0)
sun_color: 1
sun_color[0]: (255, 255, 255)
fog_color: 1
fog_color[0]: (35, 39, 46)
fog_density: 1
fog_density[0]: &3aded289
speed_coef: 1
speed_coef[0]: &3ecccccd
shadow_intensity: 1
shadow_intensity[0]: &3eb33333
overbright_intensity: 1
overbright_intensity[0]: &3f000000
}
sun_profile : bad.sun.evening {
start_hour: 21
end_hour: 22
skybox_texture: 1
skybox_texture[0]: "/model/skybox/clouds_21.tobj"
ambient: 1
ambient[0]: (37, 45, 61)
diffuse: 1
diffuse[0]: (44, 53, 63)
specular: 1
specular[0]: (230, 234, 238)
env: 1
env[0]: (220, 220, 220)
sky_ambient: 1
sky_ambient[0]: (255, 255, 255)
sky_diffuse: 1
sky_diffuse[0]: (0, 0, 0)
sky_specular: 1
sky_specular[0]: (0, 0, 0)
sun_color: 1
sun_color[0]: (255, 255, 255)
fog_color: 1
fog_color[0]: (26, 27, 34)
fog_density: 1
fog_density[0]: &3b03126f
speed_coef: 1
speed_coef[0]: &3e4ccccd
shadow_intensity: 1
shadow_intensity[0]: &3eb33333
overbright_intensity: 1
overbright_intensity[0]: &3f000000
}
}
========================================================================
                                                                          _Euro.BuBu_

支持楼主同学

跪求高手!!!希望高手能指点下


为什么我下好了车头放到MOD里面去了到那里才可以看到新车头,希望高手教下。。。

什么东西,让我学学!

来看看教程   哈哈

[img][/img]

真的吗?美女大大 我也看看.

学习学习 !!!
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