3.01~3.02更新日志
3.01This update includes bugfixes and a new open-top version of the C400R for the route 122 for those sunny days!
This update is available in two versions - the full map with the patch applied (for new users) and the patch alone (for those who have already downloaded the map). Only download the file you need.
CHANGES:
· Added: C400R Open Top variant, with livery
· Added: Bus stops added to SP buses, to enable user-made announcements
· Fixed: C400R missing fonts
· Fixed: C400R headlights not working as AI
· Fixed: WH UK AI transparency bug on certain GPUs
· Fixed: Missing route numbers on some displays
· Fixed: Incorrect texture on pave_grassverge_both_parkbay.sli
· Fixed: Passengers crossing the road at Colstead to board a bus
· Updated: PDF Timetables
NOT IN THIS PATCH:
· Errant 12 AI buses (taking wrong route or despawning). This will be addressed in next version.
· Duty cards. These will be included in the next version owing to route alterations there.
· Winter texture changes
3.02
v3.02 is an intermediate patch for WC3, which addresses just some of the more glaring issues with the map, while the larger update is being compiled. Other than some changes near Rodwick Down, there are no major alterations to the map in terms of construction. Anything that requires rebuilding, extensive demolition or (anything other than minor) alteration to TTData is beyond the scope of the patch at this time.
The majority of the bugfixes relate to improving traffic flow, as well as some rebalanced passenger densities.
As this is a patch, 3.02 will NOT work on its own. You will need to make sure to have downloaded and correctly installed 3.01 first.
BCS Players:
As this updates core assets from the original map, it is not suitable to use this patch in conjunction with BCS, until such time PeDePe adds it into BCS, and it taken up by your company. While it may be technically possible to use this map by renaming it in the global.cfg, you may experience unusual AI behaviour and some other bugs. Note, map changes will not be seen during BCS gameplay as .map files apparently come from BCS itself.
CHANGES:
· Added: Static buses to Totnes Bus Station.
· Added: Bus stop flags to The Sand Martin.
· Added: A few more route markers to help new players.
· Fixed: Adjusted traffic to try to prevent cars driving into Totnes Bus Station.
· Fixed: Passengers should now board at many more stops across the map.
· Fixed: Tweaked traffic rules in various places across the map to try to improve AI behaviour.
· Fixed: Taken non-shout blue light vehicles out of emergency class (so only vehicles on shout use restricted lanes).
· Fixed: Incorrect winter textures on Totnes Bus Depot.
· Fixed: Raised zebra markings near Totnes Primary School.
· Fixed: Vehicles popping in/out at Middant McDonald's.
· Fixed: Traffic failing to give way entering Tweenaway Cross NB.
· Fixed: Floating objects at Paignton Totnes Road, new splines to hide visible terrain at low camera heights.
· Fixed: Stopped flickering wall at St Marie Roundabout.
· Fixed: Fixed flickering shadow at St Marie Roundabout.
· Fixed: Visible horizon on Infirmary Road.
· Fixed: AI 122 buses not departing Memorial Crescent correctly.
· Fixed: AI 122 buses despawning at Ferncombe Sands.
· Fixed: Added ped path at Yulberton Road (inbound), so that peds don't bounce back and forth on the pavement when disembarking the bus.
· Fixed: Adjusted traffic levels around Thornford Regis. There should be less queueing towards Totnes, more towards Paignton, and it should be easier to exit the village at either end.
· Fixed: Floating bus stop pole at Middant.
· Fixed: Pedestrian pathing at Totnes Trade Estate bus stop.
· Fixed: Too high kerb piece at Colstead.
· Fixed: View block at Thornford Regis bus stop.
· Fixed: Missing grass layer on NW corner of Tweenaway Cross.
· Updated: East side of Rodwick Down has been updated with the current dev version from WC3.1.
The roundabout has been replaced by a signalized junction - traffic is still heavy (as appropriate for such an area), but flows much better.
Additional lanes have been added by the petrol station, so turning traffic does not hold up the main flow.
Some small tweaks to scenery in the area, some errant objects moved, Ferncombe Sands public entrance road been made more forgiving.
· Updated: Changed the winter grass textures to a frosty, rather than snowy texture.
· Updated: Also adjusted Whistlehead's hedge winter textures to match.
· Updated: Generic Tree 13 1 and 13 2 tweaked hue of winter textures.
· Updated: Reduced number of lorries.
· Updated: MS HOF files to new format, added to Veiling.
· Updated: General small improvements to Paignton Totnes Road.
· Updated: Tidied up the Middant corridor slightly, to improve quality and hide visible horizon.
· Updated: Hospital loop priorities, added timer to make taxis wait, emphasized what the bay is for by adding taxi markings.
· Updated: Make the 100 more attractive by rebalancing passenger numbers to simulate hospital satellite parking.
· Updated: There should be fewer emergency vehicles.
· Updated: There should be fewer trucks.
· Updated: Slight tweaks to Stoneley Road near Bluewater Cove.
· Updated: New village entrances for Thornford Regis.
· Updated: Totnes High St flags.
· Updated: Reduced volume of fountain effect.
· Updated: Tidied up the canal behind Totnes Bus Station a little, added a proper bridge.
· Updated: SP Polygon Lite HOF and destinations moved to new folder.
· Updated: Ticket prices.
NOT IN THIS PATCH:
Updated liveries.
Any sort of major alteration.
CREDITS:
Lubukesh for updating AI routes and fixing TTData bugs.
iomex for map upgrades and other bugfixes.
[ 本帖最後由 宁东的翰斯 於 2025-10-18 11:42 編輯 ]
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