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[欧卡2交流] 1.17测试版更新现在开始公测!

1.17测试版更新现在开始公测!


We are about ready to put the beta of the upcoming game update featuring numerous major changes in your hands!



For the past three months we were rewriting a big part of the world-rendering pipeline. As we were finishing work on Scandinavia, it became unavoidable to find new tricks to speed the game up.


Finally as of this Monday, the pieces of the puzzle started falling together, and we now believe that we are in better shape than where we started (and we still keep on pushing). We see better worst-case performance: on low-end and mid-range hardware, framerate is now more stable and doesn't dip too deep and fluctuate so much under heavy stress. In some cases we find the current best-case framerate to be below 1.16 speed (simpler scenes on high-end computer configurations), but not by a wide margin. The important thing is that places where performance was the worst, like certain city centers, now perform better overall.


But in fact it's the purpose of the open beta to hear back from you and see if the statistics on the wider tester group confirm our hopes. The final 1.17 update should go out alongside the release of Scandinavia map-addon, so we had better stress-test it prior to its release next month; time flies too fast!


As per usual, the

public_beta branch is available via Steam


platform to all Euro Truck Simulator 2 owners.


With this update, our aim was also to respond to a number of popular feature requests. For example, we have increased the number of drivers you can hire to work for you, or added sequential wiper speed... Included are also various changes to telemetry system to increase its functionality. Check out the full changelist below to see details on all of the changes we've made.


Please let us know on
our forums
if you have any issues or would just like to leave feedback on any of the changes. We expect to continue updating the open beta frequently through the rest of the month.

Treat this as an experimental build! It would surely be prudent to make a back-up of your player profile! If you are too concerned about losing a few hours of your career progression by possibly having to go back to a back-up, just stay away from the beta and wait until we say the update is ready for general use.

Full changelist:
Code
  • Improved rendering engine
  • Improved GPU memory consumption
  • Improved support for multi-monitor systems
  • Normal map support for railing and buildings segments
  • Traffic AI improvements
  • Suspension damping simulation improved
  • Improved timing and logic of automatic and sequential transmissions
  • Fixed interpolation of brake pedal using button/key control
  • Engine brake does not work if clutch or throttle are pressed. Added toggle input control
  • Shift on sequential transmission does not cancel CC anymore
  • Added config variables for h-shifter transmission tweaks (g_hshifter_layout_shifting, g_hshifter_synchronized)
  • Added config variable for optional behavior of braking lights (g_brake_light_all)
  • Added independent simulation of adblue gauges, adblue tank size truck dependent
UI
  • Added cancel button in URL confirmation
  • Sort jobs by sender and receiver name
  • Show ferry price in route info
  • Face of player's driver can be changed in edit profile
  • Autosave before profile change
  • Both ESC and ENTER now skip animation and close the delivery screen
  • Independent radio volume bar
Data
  • Improved daylight cycle visuals
  • Improved flares look
  • Added six-wheeled chassis for both Renaults
  • Steering wheel animation of all trucks updated to 900 degree range
  • Driver faces style improved, many new added
  • Added sound for seat and suspension noises
  • Tyre and rim made independent accessories
  • DAF XF Euro 6 new sfx
Telemetry
  • 64-bit values better match with documentation
  • Added dashboard-displayed gear, more wheel channels
  • Added differential and all gear ratios
  • Average consumption made real instead of statistical
  • Adblue channels are working now
  • Added navigation distance and time channels
  • Added current speed limit channel
OSX
  • Better support for Retina displays

    Modding
    A full list of modding changes can be found here.




[ 本帖最後由 qiqi011015 於 2015-4-16  
public_beta_header_var2.jpg (386.5 KB)

2015-4-16 22:40

public_beta_header_var2.jpg


百度翻译:我们准备把你的手有许多重大变化即将到来的游戏更新测试版!
在过去的三个月我们改写世界渲染管线的一部分。当我们完成工作在斯堪的纳维亚,就不可避免的要找新的花样来了游戏速度。
最后,本星期一,拼图的碎片开始下降,在一起,我们相信我们有更好的形状比我们开始的地方(我们仍然继续推)。我们看到更好的最坏情况下的性能:在低端和中端的硬件,帧率现在更稳定、不沾太深,在沉重的压力下波动太大。在某些情况下,我们发现当前最好的帧速率应低于1.16的速度(简单的场景在高端配置的电脑),而不是由一个广泛的边缘。重要的是性能最差的地方,像某些城市中心,现在进行更好的整体。
但事实上这是公开测试的目的,听到你回来看看,在更广泛的测试组的统计数据证实了我们的希望。最后的1.17更新应该去旁边的斯堪的纳维亚地图插件的版本,所以我们最好应力测试它在下个月之前释放;时间过得太快了!
和往常一样,这
public_beta分支可通过蒸汽
平台的所有欧洲卡车模拟2业主。
本次更新,我们的目标也回应了一些流行的功能要求。例如,我们增加了司机,你可以雇佣来为你工作的数量,或添加顺序雨刷速度…也包括各种变化遥测系统增加其功能。看看下面的全部变更列表上看到所有我们所做的更改的细节。
请让我们知道
我们的论坛
如果你有任何问题或想任何的变化让反馈。我们期望继续更新公测经常通过本月底。
把这当作一种实验建设!它肯定会使你谨慎的后备球员简介!如果你太担心有可能回到一个后备失去几个小时你的职业发展,只是远离β和等待直到我们说的更新是普遍使用准备
完整的更新:
代码
改进的渲染引擎
改进的GPU内存消耗
改进的多显示器支持
栏杆和建筑段正常地图支持
交通AI的改进
悬架阻尼模拟的改进
改进的定时和自动顺序传输逻辑
制动踏板使用按钮/关键控制固定插值
发动机制动不如果离合器或节流压工作。新增切换输入控制
顺序变速器换档不取消了CC
添加配置变量变卅档变速器的调整(g_hshifter_layout_shifting,g_hshifter_synchronized)
增加制动灯可选行为配置变量(g_brake_light_all)
添加AdBlue表独立模拟,尿素罐大小的卡车依赖
UI
取消确认按钮添加URL
排序工作由发送者和接收者的名字
显示路由信息摆渡的价格
玩家的司机的脸可以改变编辑配置文件
在剖面上的变化自动保存
两个ESC和现在进入跳过动画和关闭输送筛
独立广播的音量条
数据
改进的光周期的视觉效果
改进的耀斑看
添加六轮式底盘为雷诺
方向盘的动画所有卡车更新到900度范围内
司机面临许多新的风格的改进,增加了
补充完善,座椅和悬架噪声
轮胎和轮辋的独立配件
DAF XF欧元6新的自解压
遥测
64位值匹配的文档
仪表板显示增加齿轮,轮通道
加入微分和所有的齿轮比
平均消费房而不是统计
尿素通道现在有工作
添加导航距离和时间的通道
增加的电流,速度限制通道
OSX
为更好地支持视网膜显示器
改装
一个完整的或者变化的名单可以在这里找到。

终于等来了     简直是速度与激情阿      非常感谢楼主分享

求大神速来翻译

作為非Steam的正版用戶來說~~~靜觀其變~~~

ISUZU HANA & ISUZU

要不我们下来去试试?

个人电脑配置:       
CPU:英特尔 Core i5-9400F   
主板:华硕 TUF B365M-PLUS GAMING
内存:金士顿 DDR4 8GBx2 2666MHz
显卡:索泰 GTX1660 6GB
硬盘:金士顿 240G(固态硬盘) + 西数 500G
方向盘:罗技 G27

畫面加強很多,景色真的超美的!
非常推薦更新!
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