SCS博文 2018/07/13 木材产业链
As our games mature and as our team grows to be able to focus on multiple projects and features of our games, we also pay more attention to the production chains and local industries within the game world. It is actually not a small task to bring in enough new types of cargo and facilities to populate the economy enough to achieve variety as well as to keep healthy supply and demand balance. We take it as a longer-term ambition, but the goal is definitely for our deliveries to make more sense in players' eyes - we will be gradually moving away from the concept of random cargoes headed from a generic point A to a generic point B.
随着我们游戏不断的成熟以及队伍逐渐的壮大,我们已经能把精力分散到多个任务中,并同时开发好几项游戏内容了。因此我们的注意力也得以转移到充实游戏内的经济体系上,比如填补一条产业链上下游的空缺和引入符合当地实际的生产单位等。这就难在既要添加足够多种类的新货品和新货场,又得使整个系统里的货单多样且供需平衡。我们将此视为一项长期工程,而目标就是让玩家们感到运一趟货是有目的的——完全随机的把一箱货物从甲地送到乙地(比如将风力发电机从轿车经销商送到麦片厂)那种机制正是我们想要逐渐消除的。
With Oregon, we are paying special attention to the woodworking logistic chain. It's an interesting and characteristic part of Oregon's economy, and it will be a fun addition to the gameplay. Timber, lumber, and products made of wood will give us a nice reason to journey to rural as well as urban areas of the state and beyond, with cargoes that originated as trees in a forest.
在制作俄勒冈扩展包时,我们就在木工供应链上下了额外功夫。这是俄勒冈州经济中引人注目且独特的一环,其引入无疑会给大家带来许多乐趣。从巨大的原木到整齐的木材再到琳琅满目的木制品,有这么多的散发着森林芬芳的货物可以拉,还怕找不到借口去俄勒冈的大城小镇兜风吗?
We have already shown you several related screenshots and even some video footage depicting elements of the wood production chain. Today we want to share with you a few more detailed shots of Oregon woodworking facilities under construction for the upcoming American Truck Simulator DLC. As you can see, there will be busy logging sites, dusty sawmills, a furniture factory as well as new building sites.
我们之前已经跟大家分享了一些描绘木材业的截图和视频。今天我们想给大家看看几张俄州在建木工厂房的近照。如图,大家将有机会造访忙碌作业的伐木场、木屑满天飞的锯木场、家具厂和一些施工中的小区。
原文在这里。
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