欧卡2—货物运输 3P 来自SCS官方博客
本站官方已将原文人工翻译,见图片下方。
图片
[attach]203624[/attach]
[attach]203625[/attach]
[attach]203626[/attach]
英文原版
In the old Euro Truck Simulator, theplayer/driver has at all times been basically self-employed, owner-operatorone-man company. In GTS and UKTS, there was a stage when the player was forcedby the game to work as an employee for some time, but later this changedcompletely as the player has started his own company. In some of our older 18Wheels of Steel games, you may remember that we even had three evolutionarystages as the player progressed "from rags to riches" (quiz forveterans, was it Across America or Pedal to the Metal?), and we also tried adifferent approach where the main menu of the game would give the player thechoice of either campaign game or a quick-game with just one arbitrarydelivery.
All this was done as we were trying to satisfy the various types of players ofour games - the older players want as deep simulation of every aspect of atrucker's life as possible, but the younger players often just look for aquick-to-get-into driving experience involving big vehicles, they don't want toworry about managing a company and wait hours and hours to see it grow.
In Euro Truck Simulator 2, we would like to pick and combine the best of allthese approaches and give the player more freedom of choosing his or herplaying style without artificially breaking up the game into any separatestages or separate play modes.
So at all times, you will always have the choice of getting hired for a wageand sit behind the steering wheels of somebody else's truck (equivalent ofemployee stage or a quick job), but also - once you start building your owntruck fleet - drive your own truck and offer full logistics services. You canswitch between the two freely: you may already have a nice small company going,but why not break the monotony when an interesting offer comes for a one-timejob, especially if they are offering special conditions for an expert help, ordriving an exciting tractor that you yourself still haven't managed to afford?
This kind of freedom of choice should accommodate different play styles in thesame framework of how the virtual world is functioning, and give the playersatisfaction of progress. For somebody who never bothers to worry aboutstarting his company, he can just hop from job to job, and still see progress -as next to his wage he would gain XP points to help his personal growth. Forsomebody who is keen to start building a trucking empire as soon as possible,he can get a bank loan early on and never look back to working for somebodyelse.
本站提供专业人工翻译:
[attach]203631[/attach]
由Lloyd Esq.翻译