关于游戏时的红与非红
有人说按下某个键看见有红字的地图mod不玩...
现在,说你也不信:
一个红字没有,进不了游戏!!!!!!游戏装入进度条在80%左右自动退出,没有任何提示...............
******** : log created on : Saturday December 19 2009 @ 18:29:56
18:29:56 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2
18:29:56 : [sys] DirectX version : 4.09.00.0904
18:29:56 : [cpu] GenuineIntel [ Intel(R) Celeron(R) CPU 2.66GHz] at ~2658MHz.
18:29:56 : [cpu] Features utilized: fpu cmov mmx sse sse2.
18:29:56 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 0), frequency 3579545Hz
18:29:56 : physical memory detected (522736K/204828K)
18:29:56 : virtual memory detected (2097024K/2060180K)
18:29:56 : Trying to allocate memory pool (261368K)
18:29:57 : [zipfs] base.scs: mounted ok, 16044 entries [crc_0xa5f4b5e8]
18:29:57 : [zipfs] : mounted ok, 11 entries [crc_0x32159817]
18:29:57 : [ufs] Home directory: 'C:/My Documents/Euro Truck Simulator'.
18:29:57 : Mounting extra package: C:/My Documents/Euro Truck Simulator/mod/country initial_save error.scs
18:29:57 : [zipfs] C:/My Documents/Euro Truck Simulator/mod/country initial_save error.scs: mounted ok, 191 entries [crc_0xa8371f9a]
18:29:57 : Mounting extra package: C:/My Documents/Euro Truck Simulator/mod/csw2005111AI车MODV1.0.scs
18:29:57 : [zipfs] C:/My Documents/Euro Truck Simulator/mod/csw2005111AI车MODV1.0.scs: mounted ok, 134 entries [crc_0x5e21a866]
18:29:57 : Mounting extra package: C:/My Documents/Euro Truck Simulator/mod/CTS3.3 edit fix.scs
18:29:57 : [zipfs] C:/My Documents/Euro Truck Simulator/mod/CTS3.3 edit fix.scs: mounted ok, 600 entries [crc_0xcf99b171]
18:29:57 : Mounting extra package: C:/My Documents/Euro Truck Simulator/mod/CTS3.3 material logo.scs
18:29:57 : [zipfs] C:/My Documents/Euro Truck Simulator/mod/CTS3.3 material logo.scs: mounted ok, 1661 entries [crc_0x2cdb6dd1]
18:29:57 : Mounting extra package: C:/My Documents/Euro Truck Simulator/mod/CTSV1.1声效文件.scs
18:29:57 : [zipfs] C:/My Documents/Euro Truck Simulator/mod/CTSV1.1声效文件.scs: mounted ok, 605 entries [crc_0x7bf91926]
18:29:57 : Mounting extra package: C:/My Documents/Euro Truck Simulator/mod/花之雨货柜素材.scs
18:29:57 : [zipfs] C:/My Documents/Euro Truck Simulator/mod/花之雨货柜素材.scs: mounted ok, 127 entries [crc_0x7a961b76]
18:29:57 : exec /home/config.cfg
18:29:57 : [sys] Executing /home/config.cfg ...
18:29:57 : uset g_minicon "0"
18:29:57 : uset g_console "1"
18:29:57 : uset g_trackir "1"
18:29:57 : uset g_developer "1"
18:29:57 : uset g_save_idx "1"
18:29:57 : uset g_mouse_control "0"
18:29:57 : uset g_steering_func_param "0.0"
18:29:57 : uset g_joy_axis_brake_dz "0.0"
18:29:57 : uset g_joy_axis_brake "7"
18:29:57 : uset g_joy_ff_gain "1.0"
18:29:57 : uset g_joy_axis_throttle_dz "0.0"
18:29:57 : uset g_joy_axis_throttle "7"
18:29:57 : uset g_joy_axis_ff "0"
18:29:57 : uset g_joy_axis_combine "0"
18:29:57 : uset g_joy_axis_steer_sens "0.6"
18:29:57 : uset g_joy_axis_steer_dz "0.0"
18:29:57 : uset g_joy_axis_steer "7"
18:29:57 : uset g_tutorial "0"
18:29:57 : uset g_job_sort "0"
18:29:57 : uset g_gauges "0"
18:29:57 : uset g_mirrors "1"
18:29:57 : uset g_fatigue "1"
18:29:57 : uset g_police "1"
18:29:57 : uset g_subtitles "0"
18:29:57 : uset g_quality "0"
18:29:57 : uset g_reflection "0"
18:29:57 : uset g_atrans "1"
18:29:57 : uset g_flyspeed "100.0"
18:29:57 : uset g_lang "en_gb"
18:29:57 : uset g_colbox "0"
18:29:57 : uset r_gamma "1"
18:29:57 : uset r_path "14"
18:29:57 : uset r_msaa "4"
18:29:57 : uset r_fullscreen "0"
18:29:57 : uset r_mode "800x600x32x0"
18:29:57 : uset r_device "gl"
18:29:57 : uset r_driver "gl"
18:29:57 : uset g_texture_usage_stats "0"
18:29:57 : uset g_fps "0"
18:29:57 : uset ds8_mix_channels "2"
18:29:57 : uset ds8_mix_depth "16"
18:29:57 : uset ds8_mix_rate "44100"
18:29:57 : uset ds8_reverse_stereo "0"
18:29:57 : uset s_acceleration "0"
18:29:57 : uset s_mix_channels "2"
18:29:57 : uset s_mix_depth "16"
18:29:57 : uset s_mix_rate "44100"
18:29:57 : uset s_sfx_enabled "1"
18:29:57 : uset s_music_enabled "1"
18:29:57 : uset s_sfx_volume "1.0"
18:29:57 : uset s_music_volume "1.0"
18:29:57 : uset s_reverse_stereo "0"
18:29:57 : uset s_device "ds8"
18:29:57 : uset r_vsync "1"
18:29:57 : uset r_quirks "0"
18:29:57 : uset r_anisotropy_factor "0.0"
18:29:57 : uset r_texture_detail "2"
18:29:57 : uset i_force_gain "1.0"
18:29:57 : uset i_feedback "1"
18:29:57 : uset i_joystick2 "-1"
18:29:57 : uset i_joystick1 "-1"
18:29:57 : uset i_deadzone "0.0"
18:29:57 : uset i_device "di8"
18:29:57 : uset m_invert "0"
18:29:57 : uset m_sensitivity "0.33"
18:29:57 : uset m_filter "0"
18:29:57 : uset g_view_dist "0.5"
18:29:57 : Euro Truck Simulator init ver.1.3 (rev. 24412)
18:29:57 : [r_effect] The effect name 'ui.fx' is not unique.
18:29:57 : [gl] ICD OpenGL driver detected.
18:29:57 : [gl] driver: ATI Radeon 9550 / X1050 Series
18:29:57 : [gl] vendor: ATI Technologies Inc.
18:29:57 : [gl] version: 2.1.8304 Release
18:29:57 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
18:29:57 : [gl] GL_max_texture_size: 2048
18:29:57 : [gl] taking advantage of 'GL_ARB_multitexture'
18:29:57 : [gl] Sampler count: 8
18:29:57 : [gl] taking advantage of 'GL_ARB_fragment_program'
18:29:57 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
18:29:57 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
18:29:57 : [gl] taking advantage of 'GL_ARB_texture_compression'
18:29:57 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
18:29:57 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
18:29:57 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
18:29:57 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
18:29:57 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
18:29:57 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
18:29:57 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
18:29:57 : [gl] taking advantage of 'GL_ARB_vertex_program'
18:29:57 : [gl] Vertex attribute count: 16
18:29:57 : [gl] taking advantage of 'GL_ARB_shader_objects'
18:29:57 : [gl] taking advantage of 'GL_ARB_vertex_shader'
18:29:57 : [gl] taking advantage of 'GL_ARB_fragment_shader'
18:29:57 : [gl] taking advantage of 'GL_ATI_fragment_shader'
18:29:57 : [gl] taking advantage of 'GL_ATI_draw_buffers'
18:29:57 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
18:29:57 : [gl] taking advantage of 'GL_EXT_blend_color'
18:29:57 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
18:29:57 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
18:29:57 : [gl] taking advantage of 'GL_EXT_rescale_normal'
18:29:57 : [gl] taking advantage of 'GL_EXT_secondary_color'
18:29:57 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
18:29:57 : [gl] taking advantage of 'GL_EXT_texture3D'
18:29:57 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
18:29:57 : [gl] taking advantage of 'GL_EXT_texture_env_add'
18:29:57 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
18:29:57 : [gl] Max anisotropy factor: 16
18:29:57 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
18:29:57 : [gl] taking advantage of 'WGL_ARB_extensions_string'
18:29:57 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group
18:29:57 : [gl] taking advantage of 'WGL_EXT_swap_control'
18:29:57 : [gl] taking advantage of 'WGL_ARB_pixel_format'
18:29:57 : [gl] taking advantage of 'WGL_ARB_pbuffer'
18:29:57 : [gl] taking advantage of 'WGL_ARB_render_texture'
18:29:57 : [gl] taking advantage of 'GL_ARB_multisample'
18:29:57 : [gl] Detected support for 6x anti-aliasing.
18:29:57 : [gl] Detected support for 4x anti-aliasing.
18:29:57 : [gl] Detected support for 2x anti-aliasing.
18:29:57 : [gl] Detected support for 1x anti-aliasing.
18:29:57 : Rendering path available: GL1X
18:29:57 : Rendering path available: ARB1
18:29:57 : Rendering path available: R2XX
18:29:57 : Rendering path available: ARB2
18:29:57 : Rendering path available: GL2X
18:29:57 : [dx9] Direct3D9 detected.
18:29:57 : [dx9] Number of adapters found: 1
18:29:57 : [dx9] Adapter #0: ATI Radeon 9550 / X1050 Series (ati2dvag.dll) [driver version: 6.14.10.6891]
18:29:57 : Rendering path available: SM2X
18:29:57 : [gl] SetPixelFormat: OK (20, color 32 bits, depth 24 bits).
18:29:57 : [gl] wglCreateContext: OK
18:29:57 : [gl] OpenGL framebuffer context init OK
18:29:57 : [gfx] Created drawable (/procedural/dashboard.tobj)
18:29:57 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
18:29:57 : [gfx] Created drawable (/procedural/generic_env.tobj)
18:29:57 : [gfx] Created drawable (/procedural/water_env.tobj)
18:29:57 : [snd] select device (ds8)
18:29:57 : [ds8] Available device : 主声音驱动程序 ().
18:29:57 : [ds8] Available device : Realtek AC97 Audio (ALCXWDM.SYS).
18:29:58 : [ds8] Initialization OK.
18:29:58 : g_ui_recache
18:29:58 : exit
18:29:58 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:30:00 : Loading city data ....
18:30:00 : Loading country data ....
18:30:00 : Loading cargo data ....
18:30:15 : game
18:30:15 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:30:27 : Loading resource server data ....
18:30:27 : Loading road data ....
18:30:28 : Loading terrain data ....
18:30:28 : Loading railing data ....
18:30:28 : Loading building data ....
18:30:29 : Loading model data ....
18:30:32 : Loading prefab data ....
18:30:33 : [model] Model descriptor '/prefab/customs/big_road9.pdd' has incorrect file version 15 - expected version 4
18:30:33 : [model] Prefab descriptor '/prefab/customs/big_road9.pmd' has incorrect file version 4 - expected version 15
18:30:33 : Loading sign data ....
18:30:34 : Loading traffic lights data ....
18:30:34 : Loading vegetation data ....
18:30:34 : Loading hinges data ....
18:30:34 : Loading stamp data ....
18:30:34 : Loading movers data ....
18:30:35 : Loading animated models ....
18:30:35 : Loading ferries ....
18:30:35 : Loading city data ....
18:30:35 : Loading cargo data ....
18:30:35 : Loading company data ....
18:30:35 : Loading country data ....
18:30:46 : Map successfully loaded ....
18:30:47 : [unit] There are multiple unit trees in the file '/def/economy/initial_save/normal/game.sii'.
18:30:47 : load_unit_tree() - Failed to load unit tree from file (/def/economy/initial_save/normal/game.sii)
18:30:47 : .\management\game_ctrl.cpp(716): [email=?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z]?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z[/email]: Unable to create economy unit!
一版红字,能玩而且没有任何错误;
00:56 編輯 ]