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[交流] 关于游戏时的红与非红

关于游戏时的红与非红


有人说按下某个键看见有红字的地图mod不玩... 现在,说你也不信: 一个红字没有,进不了游戏!!!!!!游戏装入进度条在80%左右自动退出,没有任何提示............... ******** : log created on : Saturday December 19 2009 @ 18:29:56 18:29:56 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2 18:29:56 : [sys] DirectX version : 4.09.00.0904 18:29:56 : [cpu] GenuineIntel [ Intel(R) Celeron(R) CPU 2.66GHz] at ~2658MHz. 18:29:56 : [cpu] Features utilized: fpu cmov mmx sse sse2. 18:29:56 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 0), frequency 3579545Hz 18:29:56 : physical memory detected (522736K/204828K) 18:29:56 : virtual memory detected (2097024K/2060180K) 18:29:56 : Trying to allocate memory pool (261368K) 18:29:57 : [zipfs] base.scs: mounted ok, 16044 entries [crc_0xa5f4b5e8] 18:29:57 : [zipfs] : mounted ok, 11 entries [crc_0x32159817] 18:29:57 : [ufs] Home directory: 'C:/My Documents/Euro Truck Simulator'. 18:29:57 : Mounting extra package: C:/My Documents/Euro Truck Simulator/mod/country initial_save error.scs 18:29:57 : [zipfs] C:/My Documents/Euro Truck Simulator/mod/country initial_save error.scs: mounted ok, 191 entries [crc_0xa8371f9a] 18:29:57 : Mounting extra package: C:/My Documents/Euro Truck Simulator/mod/csw2005111AI车MODV1.0.scs 18:29:57 : [zipfs] C:/My Documents/Euro Truck Simulator/mod/csw2005111AI车MODV1.0.scs: mounted ok, 134 entries [crc_0x5e21a866] 18:29:57 : Mounting extra package: C:/My Documents/Euro Truck Simulator/mod/CTS3.3 edit fix.scs 18:29:57 : [zipfs] C:/My Documents/Euro Truck Simulator/mod/CTS3.3 edit fix.scs: mounted ok, 600 entries [crc_0xcf99b171] 18:29:57 : Mounting extra package: C:/My Documents/Euro Truck Simulator/mod/CTS3.3 material logo.scs 18:29:57 : [zipfs] C:/My Documents/Euro Truck Simulator/mod/CTS3.3 material logo.scs: mounted ok, 1661 entries [crc_0x2cdb6dd1] 18:29:57 : Mounting extra package: C:/My Documents/Euro Truck Simulator/mod/CTSV1.1声效文件.scs 18:29:57 : [zipfs] C:/My Documents/Euro Truck Simulator/mod/CTSV1.1声效文件.scs: mounted ok, 605 entries [crc_0x7bf91926] 18:29:57 : Mounting extra package: C:/My Documents/Euro Truck Simulator/mod/花之雨货柜素材.scs 18:29:57 : [zipfs] C:/My Documents/Euro Truck Simulator/mod/花之雨货柜素材.scs: mounted ok, 127 entries [crc_0x7a961b76] 18:29:57 : exec /home/config.cfg 18:29:57 : [sys] Executing /home/config.cfg ... 18:29:57 : uset g_minicon "0" 18:29:57 : uset g_console "1" 18:29:57 : uset g_trackir "1" 18:29:57 : uset g_developer "1" 18:29:57 : uset g_save_idx "1" 18:29:57 : uset g_mouse_control "0" 18:29:57 : uset g_steering_func_param "0.0" 18:29:57 : uset g_joy_axis_brake_dz "0.0" 18:29:57 : uset g_joy_axis_brake "7" 18:29:57 : uset g_joy_ff_gain "1.0" 18:29:57 : uset g_joy_axis_throttle_dz "0.0" 18:29:57 : uset g_joy_axis_throttle "7" 18:29:57 : uset g_joy_axis_ff "0" 18:29:57 : uset g_joy_axis_combine "0" 18:29:57 : uset g_joy_axis_steer_sens "0.6" 18:29:57 : uset g_joy_axis_steer_dz "0.0" 18:29:57 : uset g_joy_axis_steer "7" 18:29:57 : uset g_tutorial "0" 18:29:57 : uset g_job_sort "0" 18:29:57 : uset g_gauges "0" 18:29:57 : uset g_mirrors "1" 18:29:57 : uset g_fatigue "1" 18:29:57 : uset g_police "1" 18:29:57 : uset g_subtitles "0" 18:29:57 : uset g_quality "0" 18:29:57 : uset g_reflection "0" 18:29:57 : uset g_atrans "1" 18:29:57 : uset g_flyspeed "100.0" 18:29:57 : uset g_lang "en_gb" 18:29:57 : uset g_colbox "0" 18:29:57 : uset r_gamma "1" 18:29:57 : uset r_path "14" 18:29:57 : uset r_msaa "4" 18:29:57 : uset r_fullscreen "0" 18:29:57 : uset r_mode "800x600x32x0" 18:29:57 : uset r_device "gl" 18:29:57 : uset r_driver "gl" 18:29:57 : uset g_texture_usage_stats "0" 18:29:57 : uset g_fps "0" 18:29:57 : uset ds8_mix_channels "2" 18:29:57 : uset ds8_mix_depth "16" 18:29:57 : uset ds8_mix_rate "44100" 18:29:57 : uset ds8_reverse_stereo "0" 18:29:57 : uset s_acceleration "0" 18:29:57 : uset s_mix_channels "2" 18:29:57 : uset s_mix_depth "16" 18:29:57 : uset s_mix_rate "44100" 18:29:57 : uset s_sfx_enabled "1" 18:29:57 : uset s_music_enabled "1" 18:29:57 : uset s_sfx_volume "1.0" 18:29:57 : uset s_music_volume "1.0" 18:29:57 : uset s_reverse_stereo "0" 18:29:57 : uset s_device "ds8" 18:29:57 : uset r_vsync "1" 18:29:57 : uset r_quirks "0" 18:29:57 : uset r_anisotropy_factor "0.0" 18:29:57 : uset r_texture_detail "2" 18:29:57 : uset i_force_gain "1.0" 18:29:57 : uset i_feedback "1" 18:29:57 : uset i_joystick2 "-1" 18:29:57 : uset i_joystick1 "-1" 18:29:57 : uset i_deadzone "0.0" 18:29:57 : uset i_device "di8" 18:29:57 : uset m_invert "0" 18:29:57 : uset m_sensitivity "0.33" 18:29:57 : uset m_filter "0" 18:29:57 : uset g_view_dist "0.5" 18:29:57 : Euro Truck Simulator init ver.1.3 (rev. 24412) 18:29:57 : [r_effect] The effect name 'ui.fx' is not unique. 18:29:57 : [gl] ICD OpenGL driver detected. 18:29:57 : [gl] driver: ATI Radeon 9550 / X1050 Series 18:29:57 : [gl] vendor: ATI Technologies Inc. 18:29:57 : [gl] version: 2.1.8304 Release 18:29:57 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control 18:29:57 : [gl] GL_max_texture_size: 2048 18:29:57 : [gl] taking advantage of 'GL_ARB_multitexture' 18:29:57 : [gl] Sampler count: 8 18:29:57 : [gl] taking advantage of 'GL_ARB_fragment_program' 18:29:57 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat' 18:29:57 : [gl] taking advantage of 'GL_ARB_texture_border_clamp' 18:29:57 : [gl] taking advantage of 'GL_ARB_texture_compression' 18:29:57 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 18:29:57 : [gl] taking advantage of 'GL_ARB_texture_cube_map' 18:29:57 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar' 18:29:57 : [gl] taking advantage of 'GL_ARB_texture_env_combine' 18:29:57 : [gl] taking advantage of 'GL_ARB_texture_rectangle' 18:29:57 : [gl] taking advantage of 'GL_ARB_transpose_matrix' 18:29:57 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object' 18:29:57 : [gl] taking advantage of 'GL_ARB_vertex_program' 18:29:57 : [gl] Vertex attribute count: 16 18:29:57 : [gl] taking advantage of 'GL_ARB_shader_objects' 18:29:57 : [gl] taking advantage of 'GL_ARB_vertex_shader' 18:29:57 : [gl] taking advantage of 'GL_ARB_fragment_shader' 18:29:57 : [gl] taking advantage of 'GL_ATI_fragment_shader' 18:29:57 : [gl] taking advantage of 'GL_ATI_draw_buffers' 18:29:57 : [gl] taking advantage of 'GL_ATI_texture_env_combine3' 18:29:57 : [gl] taking advantage of 'GL_EXT_blend_color' 18:29:57 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 18:29:57 : [gl] taking advantage of 'GL_EXT_draw_range_elements' 18:29:57 : [gl] taking advantage of 'GL_EXT_rescale_normal' 18:29:57 : [gl] taking advantage of 'GL_EXT_secondary_color' 18:29:57 : [gl] taking advantage of 'GL_EXT_separate_specular_color' 18:29:57 : [gl] taking advantage of 'GL_EXT_texture3D' 18:29:57 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp' 18:29:57 : [gl] taking advantage of 'GL_EXT_texture_env_add' 18:29:57 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 18:29:57 : [gl] Max anisotropy factor: 16 18:29:57 : [gl] taking advantage of 'GL_SGIS_generate_mipmap' 18:29:57 : [gl] taking advantage of 'WGL_ARB_extensions_string' 18:29:57 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group 18:29:57 : [gl] taking advantage of 'WGL_EXT_swap_control' 18:29:57 : [gl] taking advantage of 'WGL_ARB_pixel_format' 18:29:57 : [gl] taking advantage of 'WGL_ARB_pbuffer' 18:29:57 : [gl] taking advantage of 'WGL_ARB_render_texture' 18:29:57 : [gl] taking advantage of 'GL_ARB_multisample' 18:29:57 : [gl] Detected support for 6x anti-aliasing. 18:29:57 : [gl] Detected support for 4x anti-aliasing. 18:29:57 : [gl] Detected support for 2x anti-aliasing. 18:29:57 : [gl] Detected support for 1x anti-aliasing. 18:29:57 : Rendering path available: GL1X 18:29:57 : Rendering path available: ARB1 18:29:57 : Rendering path available: R2XX 18:29:57 : Rendering path available: ARB2 18:29:57 : Rendering path available: GL2X 18:29:57 : [dx9] Direct3D9 detected. 18:29:57 : [dx9] Number of adapters found: 1 18:29:57 : [dx9] Adapter #0: ATI Radeon 9550 / X1050 Series (ati2dvag.dll) [driver version: 6.14.10.6891] 18:29:57 : Rendering path available: SM2X 18:29:57 : [gl] SetPixelFormat: OK (20, color 32 bits, depth 24 bits). 18:29:57 : [gl] wglCreateContext: OK 18:29:57 : [gl] OpenGL framebuffer context init OK 18:29:57 : [gfx] Created drawable (/procedural/dashboard.tobj) 18:29:57 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 18:29:57 : [gfx] Created drawable (/procedural/generic_env.tobj) 18:29:57 : [gfx] Created drawable (/procedural/water_env.tobj) 18:29:57 : [snd] select device (ds8) 18:29:57 : [ds8] Available device : 主声音驱动程序 (). 18:29:57 : [ds8] Available device : Realtek AC97 Audio (ALCXWDM.SYS). 18:29:58 : [ds8] Initialization OK. 18:29:58 : g_ui_recache 18:29:58 : exit 18:29:58 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 18:30:00 : Loading city data .... 18:30:00 : Loading country data .... 18:30:00 : Loading cargo data .... 18:30:15 : game 18:30:15 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 18:30:27 : Loading resource server data .... 18:30:27 : Loading road data .... 18:30:28 : Loading terrain data .... 18:30:28 : Loading railing data .... 18:30:28 : Loading building data .... 18:30:29 : Loading model data .... 18:30:32 : Loading prefab data .... 18:30:33 : [model] Model descriptor '/prefab/customs/big_road9.pdd' has incorrect file version 15 - expected version 4 18:30:33 : [model] Prefab descriptor '/prefab/customs/big_road9.pmd' has incorrect file version 4 - expected version 15 18:30:33 : Loading sign data .... 18:30:34 : Loading traffic lights data .... 18:30:34 : Loading vegetation data .... 18:30:34 : Loading hinges data .... 18:30:34 : Loading stamp data .... 18:30:34 : Loading movers data .... 18:30:35 : Loading animated models .... 18:30:35 : Loading ferries .... 18:30:35 : Loading city data .... 18:30:35 : Loading cargo data .... 18:30:35 : Loading company data .... 18:30:35 : Loading country data .... 18:30:46 : Map successfully loaded .... 18:30:47 : [unit] There are multiple unit trees in the file '/def/economy/initial_save/normal/game.sii'. 18:30:47 : load_unit_tree() - Failed to load unit tree from file (/def/economy/initial_save/normal/game.sii) 18:30:47 : .\management\game_ctrl.cpp(716): [email=?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z]?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z[/email]: Unable to create economy unit! 一版红字,能玩而且没有任何错误; 00:56 編輯 ]

18:30:47 : [unit] There are multiple unit trees in the file '/def/economy/initial_save/normal/game.sii'. 18:30:47 : load_unit_tree() - Failed to load unit tree from file (/def/economy/initial_save/normal/game.sii) 18:30:47 : .\management\game_ctrl.cpp(716): [email=?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z]?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z[/email]: Unable to create economy unit! 一个红字没有,进不了游戏!!!!!!游戏装入进度条在80%左右自动退出,没有任何提示............... 00:56 編輯 ]

有请少林寺的高手, 帮下忙, 是啥原因........ 00:56 編輯 ]

不知道,我玩金属时,也会有很多红字错误 00:56 編輯 ]

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为什么游戏自带的地图 没有红字呢??? 制作地图MOD工作量 比较大 相应的一些MAT文件(还有其他的文件) 没有修改。。 所以出现一些红字 表明有些文件数据是错误的。 所以有时 玩游戏开着开着 游戏就跳出了,比如CTS。 00:56 編輯 ]
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