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[欧卡2/美卡] 歐卡2官方的消息

歐卡2官方的消息


Can we climb even higher?

Thanks for the incredible volume of feedback on the previous blog post. I have taken the time to read all of it. I always do read all comments, even though sometimes it can be a pain - it's been quite a lot of reading during the past 2+ years!

Whether we go for paid ETS2 extensions or not, rest assured that we are going to release fixes for the core game for free, and we do not plan to stop just at fixes, we have lots of improvements in mind.

However, we also need to move forward. If we kept improving the game forever and for free, of course we'd make the hardcore players super happy, but while having our development capacity occupied this way, there would be no investment into future projects. One day we'd run out of juice. So finding a viable business model for extending Euro Truck Simulator 2 in parallel to being able to launch new project(s) is highly desirable. You get new content and new features relatively quickly, on the order of months, rather than having to wait for years for a new big game like it was in the case of ETS2. And with crowdsourcing, there is a chance to both have the cake and eat it - we wouldn't have to pick between evolving ETS2 and starting something new, we may have enough resources to grow SCS to pull off both.

Maximizing the revenue from ETS2 is crucial for giving us the strength to invest even more into our games. We are really grateful for your help in spreading the word of mouth and exposing new players to the phenomenon of truck sims. You are fantastic, thank you! We were delighted recently by very positive and thoughtful user reviews on Metacritic and long discussion that the game inspired on hardcore player websites.

We have made it to GamersGate, we have made it to Origin, but one big piece of the puzzle is still missing - making it to Steam in order to get the game in front of millions of its users. I have been bringing the topic up on the blog repeatedly, some of you might be tired of it already, but there are also many who keep asking for news on this topic. Anytime we mention our ETS2 Steam Greenlight campaign, we can see very positive effect on the votes coming in. Just check the graph below to see what the mention earlier this week has managed to do:



We have climbed one more step on the ladder!

I am sure regular readers of this blog who happen to have Steam accounts have all voted long ago, but there are more people coming every day. The "power fans" who have websites, message boards or facebook pages bringing news about the game are also doing a lot to help. Thank you for keeping the Greenlight campaign in focus and reminding your visitors of its potential benefit for the future of truck sims developed by our little company. Valve is going to announce a new wave of Steam-approved games on November 30, can we still make a difference? So please keep the YouTube movies coming, make sure to have your blog and facebook posts reminding your audience about it, there is this whole network of modding sites where tons of players are coming every day, there is Twitter,  there are institutionalized "friends" on services like Google+ or even the very Steam itself... all these and more are channels that can be used to help spread the word.

Thank you!

Pavel



Posted bySCS Softwareat11/11/2012 09:42:00 AM237 comments:
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Labels:Community,Euro Truck Simulator 2,Public Relations

我们可以爬得更高吗?
  
  
  谢谢你的难以置信的体积的反馈之前的博客文章。我花了时间来阅读所有它。我总是读了所有的评论,尽管有时它可能是一个痛苦——它是相当多的阅读在过去的2年以上!
  
  我们是否去支付ETS2扩展与否,放心,我们将发布补丁核心游戏免费,并且我们不打算停止正在修复,我们有很多改进记住。
  
  然而,我们还需要m

呵呵,期待更好!!!!!!!!!!!

他那意思  说白了是不是 他们还在努力 但是他们还需要钱?大量的钱?

我们可以爬得更高吗?


感谢您的反馈以前的博客文章令人难以置信的体积。我已经采取了一些时间来阅读这一切。我总是会阅读所有的意见,尽管有时它可以是一个痛苦 - 在过去的2年以上,这是相当大量的阅读!

无论我们去付费ETS2扩展或不放心,我们将发布修复为核心的免费游戏,我们不打算停止,只是在修复时,我们心中有很多的改进。

但是,我们还需要继续向前推进。如果我们不断完善的游戏永远是免费的,当然我们会做的铁杆玩家超开心,但同时我们的发展能力占据这样,就没有 资到未来的项目。有一天,我们会跑出来的果汁。因此,找到一个可行的商业模式,在平行延伸的欧洲卡车模拟2能够推出新的项目(s)是非常可取的。您得到新的内容和新的特点比较快,月的顺序,而不是等待多年ETS2的情况下,就像是一个新的大游戏。众包,是一个机会,有鱼和熊掌兼得 - 我们会不断发展的ETS2并开始新的东西之间​​没得挑,我们可以有足够的资源增长SCS同时拉断。

从ETS2的收益最大化,给我们的实力, 资到我们的游戏更是至关重要的。我们真的很感谢您的帮助在传播的口碑,使新玩家的卡车模拟游戏的现象。你太棒了,谢谢你!我们很高兴看到最近非常积极,周到的用户在Metacritic的评论和长时间的讨论,游戏的铁杆玩家网站的启发。

我们它GamersGate,我们已到地,但一个大的一块拼图是人仍下落不明 - 蒸汽为了获得比赛的胜利,它的用户数以百万计的前面。我已经把话题在博客上反反复复,你们有些人可能已经厌倦了,但也有很多关于这一主题的消息不断地问。每当我们提到我们的的ETS2蒸汽绿光运动,我们可以看到非常积极的影响进来的票,只需选中下面的图表提到本周早些时候已经成功地做​​:



我们爬上梯子上的一个步骤!

我相信定期的发生蒸汽帐户具有全部 不久前这个博客的读者,但也有更多的人来每天。 “权力迷”们有自己的网站,留言板或Facebook页面带来的游戏的消息也做了很多的帮助。感谢您保持绿光活动的焦点,并提醒您的访客卡车模拟游戏的未来由我们的小公司开发的,其潜在的利益。阀门是11月30日将宣布新一轮的蒸汽批准的游戏,我们仍然可以有所作为?所以,请保持YouTube影片,请确保您的博客和Facebook的帖子提醒你的听众约,这是整个网络的改装吨的球员每天的网站,是Twitter,有制度化的“朋友” Google+的,甚至是非常的蒸汽本身的服务,如...所有这些以及更多的通道,可以用来帮助流传着一句话。

谢谢!

帕维尔

有人能翻译下吗?^11*

感谢分享

谢谢楼上的翻译,不过仍是云里雾里。

不知道翻译的什么,看不懂

机器翻译会让人跳楼的
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