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[提问] 如何修改卡車軑盤的圈數?

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如何修改卡車軑盤的圈數?


請問在.scs裹, 如何修改卡車軑盤的圈數

有什么理由...

方向盤轉一圈是360度,如果以G27設定成900度來計算,900/360=2.5,也就是G27從左死點到右死點是2.5圈,遊戲設定車頭左右前轉向輪最大轉向角度是35度,也就是說G27從左死點轉到右死點,前輪從左35度轉到右35度總共轉了70度,900/70=12.857,也就是說以真車的轉向齒輪比來算,G27設900度,遊戲車頭的轉向比理論應該是900:70也就是12.857:1
但是游戲參數並沒有這個齒比,有關轉向的參數在def-vehicle-physics裡面# These coeficients are used for computing autocentering wheel speed.
        # The faster vehicle moves and the more steering wheel is turned left or right
        # the higher autocentering speed is.
        # Given value of speed_coef is for 100km/h velocity (linear raise).
        # Given value of angle_coef is for maximum wheel turn (30degrees, linear raise).
        # Returning speed coeficient is computed by multiplication of both coeficients.
        # When result coeficient is 1, returning speed is exactly the same as full
        # turning speed. This balance points define natural limits of steering
        # dependent on vehicle speed.
        # Ratio_coef defines upper limit of result coeficient (ratio against player).

        steering_speed_coef:        4.0
        steering_angle_coef:        2.0
        steering_ratio_coef:        0.95

        # Maximum allowed rotation of the front wheels (degrees)
        max_visual_rotation:        35

        # Modification of base steering sensitivity depending on truck speed.
        # Used only with relative steering (keyboard, joypad).

        steering_sensitivity_multiplier_0kmh:                1.0
        steering_sensitivity_multiplier_100kmh:                0.4
        steering_sensitivity_multiplier_minimum:        0.2
        steering_sensitivity_multiplier_maximum:        10.0

        # maximum allowed relative angles in degrees between truck and trailer at the fifth wheel
        fifth_wheel_pitch:                20
        fifth_wheel_roll:                0
最主要關係到方向盤設定跟游戲實際的反應,應該是steering_speed_coef:        4.0 steering_angle_coef:        2.0
steering_ratio_coef:        0.95這3個參數,你自己去研究這3個參數跟實際轉向比12.857:1的關係吧!!

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