插播坏消息!关于微软模拟火车2(MSTS2)死而复生的消息
关于微软模拟火车2(MSTS)的坏消息
MSTS 2可能没戏了,具体原因请看下面
我刚才查了一下估计没戏了,MSTS2死而复生的消息应该比较老了
因为图片上所说的制造商是ACES Studio
而ACES Studio 因为去年的金融危机而被微软给解散了
Redmond, Washington-based ACES Studio, the Microsoft-owned internal group behind the venerable Microsoft Flight Simulator series, has been heavily affected by Microsoft's ongoing job cuts.
Development sources have told Gamasutra that a large portion of the dev house's staff has been let go - with multiple reports indicating that the entire Flight Simulator team has been axed.
The Microsoft-owned Flight Simulator is possibly the game industry's longest-running continuous franchise.
The first Microsoft-branded version was released in 1982, and ongoing development stretches back over more than a quarter-century and twelve main versions.
The most recent version, Flight Simulator X, was released in 2006 and said to have been a success, with an expansion in 2007. A Microsoft representative had confirmed at that time that further editions of the game were in development.
Corroborating the reports, Twitter messages from collaborators of theFlight Simulator workers are claiming that the layoffs occurred earlier today, following Microsoft's announcement that it would immediately cut around 1,400 jobs.
The Flight Sim series is well-known not just for its official releases, but for its unusually dedicated fan base, which has produced copious amounts of user mods and resources for players.
Also in development at ACES Studio was Microsoft Train Simulator 2, the followup to Kuju's original 2001 game. The sequel was previously speculated to be releasing this year. Furthermore, ACES Studio was responsible for Microsoft ESP, a wide-ranging "visual simulation platform" based on Flight Simulator X technology.
The future of the three software lines in or out of house is unclear, particularly given how extensive the ACES Studio layoffs are said to be, but Gamasutra has contacted Microsoft for comment on the report
雷德蒙德,华盛顿的Aces工作室,微软拥有的背后古老的微软模拟飞行系列的内部小组,已严重地影响到微软的不断裁员。
发展人士告诉Gamasutra的dev的一个房子的工作人员大部份已被放弃的指示,整个飞行模拟器队已裁撤多个报告 - 。
微软拥有的飞行模拟器可能是游戏产业的持续时间最长的连续运行的专营权。
微软的第一品牌版本发布于1982年,持续发展可以追溯到了超过四分之一个世纪12主要版本。
最新的版本,飞行模拟X,在2006年被释放,并说已在2007年与扩张是成功的。微软的一名代表证实说,当时的游戏版本中进一步发展了。
报告证实,从theFlight模拟器工人合作者Twitter的消息称,今天早些时候发生的裁员后,微软宣布将立即削减大约1,400个职位。
在模拟飞行系列是众所周知的只是它的正式发布,而是其不同寻常的专用风机基础,这已为玩家用户MODS和资源丰富的数额。
同时在发展的Aces工作室微软模拟火车2,以久住的原2001游戏随访。以前推测的续集将在今年释放。此外,Aces工作室是微软ESP的,范围广泛的“可视化仿真平台”上飞行模拟器X技术为基础。
这三个或退出房子是不明确,特别是考虑如何广泛的Aces工作室说是裁员,但Gamasutra已联络有关报道发表评论微软软件产品中的未来
[ 本帖最後由 461965154 於 2010-5-16 11:27 編輯 ]
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