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[欧卡2交流] 欧洲卡车模拟2 v1.9.2s〜v1.9.11s 更新内容

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欧洲卡车模拟2 v1.9.2s〜v1.9.11s 更新内容


原文來自SCS論壇

 引用框:
Build 1.9.2s
AI: Fixed possible hang
AI: Fixed possible crash

Build 1.9.3s
AI: Improved detection of successful overtaking
AI: Prevents vehicles from accelerating when the player is overtaking them in wrong way lane
AI: Increased priority for crashed vehicles
AI: Improved safety checks
AI: Increased minimal allowed spawn distance from dangerous actors
Physics: Fixed traffic trailer which could be frozen in crashed state
Fixed mirrors in truck dealer
Additional information added to message box asking about use of controller for mouse emulation (not localized yet)
The selection of controllers used for UI control is reset by launching the game in the safe mode.


Build 1.9.4s
Added UI to controller options screen allowing to change speed of the virtual cursor and reset selection of the controllers used for ui control.
possible crash
Improved error messages related to some data errors (prefabs, models, definition of vehicle wheel).
Improved game resistance to some data errors (material/look count mismatch between pmg and pmd).
Increased maximal size of the log file to 1MB
AI: Fixed navigation curves on some prefabs (height, priority, blinders)
Updated localization


Build 1.9.5s
AI: Fixed incorrect interiors in UK traffic
AI: Tweaked spawn rates
Fixed possible non-functional handling of menu entry (e.g. esc) when input wizard assigned it also to controller which was later removed.
Updated defaults for the Xbox 360 controller in the input wizard to provide a better initial experience.
Updated localization


Build 1.9.6s
AI: Fixed speeding
AI: Fixed detection of wrong way lanes on prefabs in some cases
AI: Fixed speed camera check
Fixed handling of zero sized railings, buildings and short roads which could cause problems after map rebuild.
The wrong way offense is reported only while the vehicle is moving
Fixed blinker flag on Poland tollgate
Fixed floating navigation points on some prefabs
Updated localization


Build 1.9.8s
AI: Fixed waiting for high priority actor
AI: Reduced probability of usage of low probability navigation curves
AI: Limited speed around railroad crossings
AI: Improved behavior of truck with trailers
Prevented engine stall in some situations
Editor: New "Follow road dir" flag for signs. It orients the sign along the underlying road and moves it when the road moves.
Reduced memory consumption when Asian character sets are not used
Fixed navigation curves on some prefabs
Updated localization

Build 1.9.10s
AI: Improved spawning
AI: Improved overtaking
AI: Increased patience factor for trucks with trailers
AI: Improved handling of acceleration
AI: Improved handling of movement in the wrong way lane
AI: Fixed oncoming vehicles not blinking at player with high beams on at high speeds
AI: Improved obstacle avoidance handling near semaphores and stoppers
AI: Fixed handling of non-symmetric roads
AI: Fixed dynamic items being considered wrong way in some cases
AI: Vehicles with high safety factor use lights even if they are not mandatory in the country
AI: Improved zip lane merging
AI: Fixed handling of the horn
Added customized semaphore behavior for several countries
Improved physics handling for traffic and parked vehicles
Streamline: Fixed jittering of wipers
Fixed default value of g_developer cvar.
Editor: Support for default prefab signs

Build 1.9.11s
AI: Fixed wrong way offense being reported incorrectly in some cases
AI: Increased yield time so that it doesn't occur too often
AI: Force the vehicle to stop if obstacle is too close
Fixed some floating curves
Added semaphore profiles for gas stations


1.9.2s更新
AI :修正可能性悬挂
AI :修正可能性崩溃

1.9.3s更新
AI :改善顺利超车的检测
AI :防止當玩家被追上他們在錯誤的方式加速車道車輛
艾:對墜毀車輛增加的優先級
人工智能:改進安全檢查
AI :從危險行為增加了最小允許距離產卵
物理:固定交通拖車可在崩潰的狀態被凍結
卡車經銷商固定反射鏡
添加到消息框,詢問有關使用控制器的鼠標仿真的附加信息(未本地化還)
用於UI控件控制器的選擇,推出這款遊戲在安全模式下復位。


1.9.4s更新
添加用戶界面控制器選項屏幕允許更改虛擬光標的速度和復位選擇用於UI控件的控制器。
可能的崩潰
相關的一些數據錯誤(組合屋,模型,車輪的定義)改進的錯誤消息。
提高了遊戲的耐一些數據錯誤( PMG和PMD之間的材料/看看數不匹配) 。
日誌文件以1MB增加最大大小
艾:對一些組合屋(身高,優先級,一葉障目)固定導航曲線
更新本地化



1.9.5s更新
AI :修正了不正確的內飾在英國交通
大赦國際:調整了產卵率
菜單項的固定可能的非功能性處理(如ESC) ,當輸入嚮導分配它也給控制器,它後來被刪除。
更新默認值在輸入嚮導,以提供更好的初始體驗Xbox 360控制器。
更新本地化


1.9.6s更新
AI :固定超速
AI :修正了在某些情況下,檢測錯誤的方式車道上的組合屋的
AI :固定測速照相檢查
固定的零大小欄杆,建築物及道路可能導致的問題映射重建後處理。
錯誤的方式進攻只報告而車輛行駛
波蘭收費站固定信號燈標誌
對一些組合屋固定浮動導航點
更新本地化


1.9.8s更新
AI :固定等待高優先級的演員
AI :低概率曲線導航的使用概率降低
AI :各地鐵路道口限速
AI :卡車與拖車的改進行為
防止發動機熄火,在某些情況下
責任編輯:新“跟隨路DIR”標誌的跡象。它的導向標誌沿著底層道路,移動它的道路移動時。
當不使用亞洲字符集減少內存消耗
對一些組合屋固定的導航曲線
更新本地化


1.9.10s更新
AI:改進車流量
AI:改進超車思維邏輯能力
AI:改進卡車的等待思維邏輯能力
AI:改進加速處理邏輯的能力
AI:改進提高車道上的處理邏輯能力
AI:修復在高速上判斷固定來車方向遠光燈會閃大燈的錯誤
AI:改進處理抵近信號燈和玩家停在面前選擇避讓的反應能力
AI:修復不在道路的正確位置上行駛的錯誤
AI:修復某些情況下會走錯路徑的錯誤
AI:車輛會很小心的使用遠近燈光,即使不在一些國家不是強制性的
AI:改進車輛并線的邏輯思維能力
AI:修正處理信號能力的錯誤
添加不同的信號通勤量在幾個不同的國家區域內
改進的物理處理的交通和車輛停放
小細節:修復雨刮器的抖動問題
修復改變g_developer默認值的風險程度。
開發者:支持默認預製跡象


1.9.11s更新
AI:修正不正确路径一些存在错误报告案例
AI:增加车量时间不会太过于频繁。
AI:离障碍物近,车辆会强制停止
修正一些不固定曲线
加油站新增信号灯配置文件?


[ 本帖最後由 萌小沫丶 於 2014-3-15 03:58 編輯 ]

感谢分享   只是意思不太明白

怎么正式版一直不推出啊

这个翻译估计是电脑弄的,看不懂
不过感谢分享英文的。
求原帖链接

先感谢,但没看明白

这个介绍很好

這是 steam 版的吧
剛看了一下
官方還在 1.825

支持支持支持支持支持支持

steam好像也没自动更新

测试到现在就是惊讶两个字

谢谢

感謝樓主轉載~~
在此補充一下1.9.10的一更新內容, 同樣是轉載自SCS論壇~
Build 1.9.10

AI: Improved spawning
AI: Improved overtaking
AI: Increased patience factor for trucks with trailers
AI: Improved handling of acceleration
AI: Improved handling of movement in the wrong way lane
AI: Fixed oncoming vehicles not blinking at player with high beams on at high speeds
AI: Improved obstacle avoidance handling near semaphores and stoppers
AI: Fixed handling of non-symmetric roads
AI: Fixed dynamic items being considered wrong way in some cases
AI: Vehicles with high safety factor use lights even if they are not mandatory in the country
AI: Improved zip lane merging
AI: Fixed handling of the horn
Added customized semaphore behavior for several countries
Improved physics handling for traffic and parked vehicles
Streamline: Fixed jittering of wipers
Fixed default value of g_developer cvar.
Editor: Support for default prefab signs

为毛这么抽风似的更新呢,为毛不直接出个3呢,,,

 引用框:
原帖由 Rockin2009 於 2014-3-13 23:15 發表
为毛这么抽风似的更新呢,为毛不直接出个3呢,,,
因為1.9還是beta version(測試版), 有不少東西也要作出調整及開放予玩家測試, 所以才會更新得這麼頻密

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