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標題: [待解決] 请教版主,关于mod数值修改 [打印本页]

作者: lzl888350    時間: 2018-5-21 16:11     標題: 请教版主,关于mod数值修改

关于【全版本增加经验金钱运输时间.scs】这个mod,使用后奖励金钱和经验倍数简直逆天,,想让他回归到原始的2倍即可。可是解压后,看信息更是无语,,,该改哪里好啊。。。只好请求经验丰富的版主了。

以下是.sii用记事本打开后的到的信息数据,,,

SiiNunit
{
economy_data : economy.data.storage
{

truck_refund:
6
# 600% of original price


price_small_garage: 180000

price_garage_upgrade: 100000


garage_prod_plan_tiny: 20000

garage_prod_plan_small: 150000

garage_prod_plan_large: 300000


fuel_discount_in_garage: 0.35
# 35%


truck_count_for_online:
1
# number of owned trucks to unlock buying online feature



abandoned_job_fine: 100


cargo_damage_cost: 145.0
# € for 1% of damage

late_delivery_max_overtime[0]: 5760
# 4 days for "easy" deliveries

late_delivery_max_overtime[1]: 2880
# 48 hours for "normal" deliveries

late_delivery_max_overtime[2]: 1440
# 24 hours for "urgent" deliveries


simulation_avg_speed: 60
# km/h
        maximum_driving_time: 960
# how long the driver can drive (in minutes)

sleeping_time: 480
# length of sleep (in minutes)



delivery_window[0]: 10080
# easy

delivery_window[1]: 7200
# medium

delivery_window[2]: 5760
# hard


delivery_window_coef[0]: 5
# easy

delivery_window_coef[1]: 10
# medium  revenue coef

delivery_window_coef[2]: 15
# hard


hurry_up_timer: 114
# how long the hurry up music will play (in game minutes)


no_cargo_prob:
0.01
# 1% prob. of empty cargo slot

cargo_validity_min: 600
# 6 hours

cargo_validity_max: 1200        # 12 hours

#
# AI driver related configuration
#

fuel_cost_per_km: (1.5, 2.0)
# for driver simulation

driver_min_fuel_cost: 1.0

driver_max_cargo_damage: 6.0
# in %

driver_maintenance_cost: (1.8, 3.0)
# maintenance + insurance, base cost in Euro

minimal_driver_salary:
350
# fixed part of driver's pay (minimum)

driver_revenue_per_km: 1000
# in Euro


driver_hire_cost: 1500
# Euro


driver_xp_scale: 2

free_driver_level_cap: 3
# don't grow offered drivers higher than this level

driver_offer_scrap_prob: 5


driver_quitwarn_time: 3
# days

driver_quit_time: 5
# days

driver_no_return_job_prob:
0.01 # 1% of no return job


driver_no_return_job_prob: 0.05

driver_skilled_job_prob: 100

##
## Skill job filtering
##  Job distance limit (in km of real world)
##

skill_distance[0]:
250

skill_distance[1]:
350

skill_distance[2]:
550

skill_distance[3]:
850

skill_distance[4]:
1100

skill_distance[5]:
1500


fixed_revenue: 6000

revenue_per_km: 1500


max_eco_consumption_drop[0]: (0.1, 0.1)
# consumption decreased by 40% (or 60% if driving with trailer)

#  for ecodriving skill maximum

max_eco_consumption_drop[1]: (0.15, 0.15)


max_eco_consumption_drop[2]: (0.2, 0.2)


max_eco_consumption_drop[3]: (0.25, 0.25)


max_eco_consumption_drop[4]: (0.3, 0.3)


max_eco_consumption_drop[5]: (0.35, 0.35)
# Maximum consumption drop is 0.99.


reward_bonus_long_dist[0]: 0.05

reward_bonus_long_dist[1]: 0.05

reward_bonus_long_dist[2]: 0.05

reward_bonus_long_dist[3]: 0.05

reward_bonus_long_dist[4]: 0.05

reward_bonus_long_dist[5]: 0.05


reward_bonus_heavy[0]: 0.05

reward_bonus_heavy[1]: 0.05

reward_bonus_heavy[2]: 0.05

reward_bonus_heavy[3]: 0.05

reward_bonus_heavy[4]: 0.05

reward_bonus_heavy[5]: 0.05


reward_bonus_fragile[0]: 0.05

reward_bonus_fragile[1]: 0.05

reward_bonus_fragile[2]: 0.05

reward_bonus_fragile[3]: 0.05

reward_bonus_fragile[4]: 0.05

reward_bonus_fragile[5]: 0.05


reward_bonus_urgent[0]: 0.05

reward_bonus_urgent[1]: 0.05

reward_bonus_urgent[2]: 0.05

reward_bonus_urgent[3]: 0.05

reward_bonus_urgent[4]: 0.05

reward_bonus_urgent[5]: 0.05


reward_bonus_level: 0.30

#  Experience points

free_roam_report_limit: 100


exp_cargo_delivery:
500
# per km of real world

exp_free_roam:
300
# per km of real world

exp_road_discovery:
300
# per km of real world

//
exp_late_delivery:
0.1
# -10%


exp_perfect_delivery:
10
# +1000%


exp_adr_bonus:
0.21
# +21%
of total cargo delivery exp. points

exp_important_bonus:
0.2
# +20%

exp_urgent_bonus:
0.3
# +30%

exp_fragile_bonus:
0.22
# +22%

exp_long_dist_bonus:
1.0
# +100%

exp_heavy_bonus:
0.5
# +50%


exp_park_bonus: 450         # bonus for not using the autopark feature


exp_damaged_cargo:
2
# -2 XP points per 1% of cargo damage



adr_info_icon[]:
"1|/material/ui/icon/adr_1.mat"


adr_info_icon[]:
"2|/material/ui/icon/adr_21.mat"

adr_info_icon[]:
"2|/material/ui/icon/adr_22.mat"

adr_info_icon[]:
"2|/material/ui/icon/adr_23.mat"


adr_info_icon[]:
"3|/material/ui/icon/adr_3.mat"


adr_info_icon[]:
"4|/material/ui/icon/adr_41.mat"

adr_info_icon[]:
"4|/material/ui/icon/adr_42.mat"

adr_info_icon[]:
"4|/material/ui/icon/adr_43.mat"


adr_info_icon[]:
"6|/material/ui/icon/adr_61.mat"

adr_info_icon[]:
"6|/material/ui/icon/adr_62.mat"


adr_info_icon[]:
"8|/material/ui/icon/adr_8.mat"

#
#
Delivery reward levels
#

reward_medal[]:
"delivery2"

reward_medal[]:
"delivery1"

reward_medal[]:
"delivery4"

reward_medal[]:
"delivery3"

reward_medal[]:
"delivery5"

reward_medal[]:
"delivery0"

reward_medal[]:
"delivery0"


reward_title[]:
"@@excelent_t@@"

reward_title[]:
"@@good_work_t@@"

reward_title[]:
"@@jobresult_sat_t@@"

reward_title[]:
"@@jobresult_reas_t@@"

reward_title[]:
"@@jobresult_tol_t@@"

reward_title[]:
"@@jobresult_dam_t@@"

reward_title[]:
"@@jobresult_reck_t@@"


reward_damage_level[]:
1.0

reward_damage_level[]:
5.0

reward_damage_level[]:
10.0

reward_damage_level[]:
15.0

reward_damage_level[]:
30.0

reward_damage_level[]:
40.0

reward_damage_level[]:
100.0

#
#
Level names  "level_limit|level name"
#

level_names[]: "0|@@lvl_name0@@|0xFFe0e0e0"

level_names[]: "5|@@lvl_name1@@|0xFF45c294"

level_names[]: "10|@@lvl_name2@@|0xFF75baea"

level_names[]: "15|@@lvl_name3@@|0xFF3a88f4"

level_names[]: "20|@@lvl_name4@@|0xFF5847f0"

level_names[]: "25|@@lvl_name5@@|0xFFda9356"

level_names[]: "30|@@lvl_name6@@|0xFFf58493"

level_names[]: "40|@@lvl_name7@@|0xFFc99ef2"

level_names[]: "50|@@lvl_name8@@|0xFFc2f9ff"

#
#
experience points to the next level
#

level_xp[0]: 200

level_xp[1]: 500

level_xp[2]: 700

level_xp[3]: 900

level_xp[4]: 1000

level_xp[5]: 1100

level_xp[6]: 1300

level_xp[7]: 1600

level_xp[8]: 1700


level_xp[9]: 2100


level_xp[10]: 2300


level_xp[11]: 2600


level_xp[12]: 2700

level_xp[13]: 2900

level_xp[14]: 3000

level_xp[15]: 3100

level_xp[16]: 3400

level_xp[17]: 3700


level_xp[18]: 4000


level_xp[19]: 4300


level_xp[20]: 4600


level_xp[21]: 4700

level_xp[22]: 4900

level_xp[23]: 5200

level_xp[24]: 5700

level_xp[25]: 5900

level_xp[26]: 6000


level_xp[27]: 6200


level_xp[28]: 6600


level_xp[29]: 6800


}
}
作者: 勇健0818    時間: 2018-5-21 18:40

我觉得还是普通跑就好了
用MOD了就没乐趣了




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