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[交流] OMSI 2 - 2.1

OMSI 2 - 2.1


New features and changes
System
  • Performance (fps) and map loading have been optimized to significantly improve the performance on all systems. In addition, the render and calculation processes have been corrected and optimized.
  • Many new logfile entries have been added to locate and identify bugs/problems much more easily.
  • Every addon has the option to bring its own addons.ini which will not be deleted by steam (during updates etc.).
  • Missing or corrupted keyboard (hotkey) data will be announced with a corresponding error message.
  • There have been solved some bugs within the memory management. These bugs caused bugs like „E_OUTOFMEMORY“.
  • The OMSI-internal management of AI vehicles has been changed completely to avoid access errors and thread collision.
  • The management of meshs and submeshs has been optimized to prevent bugs and improve performance.

The gamer and his bus
  • The time of arrival and departure at the destination bus stop will now be displayed at the schedule.

AI traffic and humans
  • Passengers are waiting for each bus (line), even if the schedule priority (options) is set to a low value. Consequently the passengers will wait for a user bus running on deactivated AI route.
  • Spawning busses don't appear during the game if the spawn point is in line of sight. After setting time, even at visible spawn points busses appear for a short time.

Environment, map & editor
  • Switches are now moving.
  • Terrain shadowing has been corrected.
  • Editor fps have been limited to 30 to keep ressources free for different processes.
  • At a framerate of 10 or less the tile range will be reduced automatically.

Content
  • New years and holiday fireworks is now everywhere, even beyond route 137.

GUI
  • The options dialogue has got a new segmentation to provide more clarity.
  • Autosaving is now optionally.


Bugfixes
The user and his bus
  • Defective path recognition between user vehicle and AI cars caused unusual stop & go behaviour and has been corrected.

AI traffic and humans
  • Defective collision detection in conjunction with trams and trains has been corrected.
  • Defective collision detection in conjunction with articulated busses has been corrected.
  • Defective collision detection in conjunction with AI double deckers has been corrected.
  • Pedestrians caused traffic jam caused by defective path reservation. This bug has been corrected.
  • Shifting lanes is now more realistic (smoother).

Environment, map & editor
  • Adjustable docking distance for the AI at bus stops has not been considered by station link schedules and will now be processed correctly.
  • Station link schedules have not been refreshed if the bus stop cube is moved afterwards. This has been corrected.
  • The trailer of articulated busses is now illuminated correctly.

Content
  • Grandmother- and children textures have been shrinked to a ressource saving level - appropriate to other textures in the game.

Tutorial
  • Die missing passengers of the 3rd tutorial are back.

GUI
  • The game menu (key: alt) does not anymore cost 20 fps if visible.
  • Problems with the user inferace caused by activated windows zoom have been solved.

Other
  • Bug marathon at closing OMSI has been removed.
  • The message boxes ingame caused freezes. The management has been changed and the problems been solved.
  • Direct3D device reset has caused errors at resetting. The system has been improved and those problems should not occur anymore.


Known issues in 2.1

  • The first few Loading AI processes (see status lines part 3) during the game may cause a few remembrance seconds during which the game does not respond. Don't panic - those seconds are over quite fast and do only concern the first processes of loading AI.
  • Error message: "Bereichsfehler/Zugriffsfehler CV.Calculate". This message is being tested by us and the beta testers. We have a lot of possible reasons for it to occur and thus decided to fix it in a further patch. Normally you can confirm the message and play on.
  • Error message: "SoundSort Fail: Invalid distance calculation". This message usually occurs when you crashed a car severely whereby it flew into another dimension. We implement some measure to prevent this behaviour but need further beta testing before releasing it.
  • Error message: "AMUAV.CNAVO.MV with ntdll.dll ir ode.dll". This melodious message occurs on some systems. We are investigating this bug for its reasons. Usually you can confirm the message and play on.
  • Concerning some bus lines: At the last stop of a route the system does not advance to the first stop of the way back. That problem is under investigation. Till the bug fix you will have to set the way back manually.

这是什么来的?

http://weibo.com/2441305903/profile?rightmod=1&wvr=5&mod=personinfo

期待已久

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