English
发新主题
 16 12

[欧卡2/美卡] SCS博文 2017/06/29 严禁大灯!

SCS博文 2017/06/29 严禁大灯!


We are working hard on addressing the remaining known issues before we can start the Open Beta process for the next major updates for both Euro Truck Simulator 2 and American Truck Simulator. We thought that you may be interested in learning about one little visual improvement that we are planning to introduce as a part of the update...
      在发布欧卡2和美卡下一场大型更新的公测前,我们正努力解决一些已知问题,正好趁现在给大家介绍一下我们准备这次放出的一点画质提升……

We have never been quite happy with the way vehicle lights look, doing something about it was on our wishlist since the launch of Euro Truck Simulator 2. Our coders have actually improved the underlying system a while ago already, but finally, we have caught up with them and tweaked the "sprite" graphics, which in fact involved painstaking re-adjustment of a ton of various numerical constants that define light flare behavior.
      我们早就看游戏里的车灯不顺眼了;打欧卡2一发售起我们就在想着把它们修理一顿。程序员们前些时候就已经做了点铺垫工作,但我们最近终于好好地把照明系统整修了一次。各位大概没想到,这次整修其实涉及到一大堆参数的繁琐调试。

The light flares in our games have always been growing too big at a short distance, masking out the entire headlight and any interesting shape and detail. Our goal for the change was to make sure that the lamp mask can be seen during both day and night without the excessive glare.
      我们一直觉得在近距离时看到的车灯光晕太过耀眼,以至于把车灯周围的一切诱人曲线什么的全都挡住了,而这次我们的目标就是均衡这层光晕白天和晚上的可见度,同时确保它不会太抢镜。




At longer distances, the new system adjusting the flare intensity still had to make sure that lights do not disappear. The eye is very good at catching the photons coming in even from a tiny source in the distance, and our system has to emulate it.
      解决完近处的问题后,远观的灯光效果也得保证。人类的眼睛即使在很远处也能捕捉到光线,现在,我们的系统让游戏离这个现实更近一步了。

You can see the results of our effort on today's comparative series of screenshots.
      请看新老效果对比图(左边是新的):









原文在这里


本文经SCS Software s.r.o.同意转载、翻译,且作者与SCS Software无关。引用于或转至本站(bbs.18wos.org)及本站官方社交网络帐号以外的任何网络或其它载体位置须注明出处。


[ 本帖最後由 sgl 於 2017-9-23 21:20 編輯 ]
本帖最近评分记录
  • 新宿三丁目 膜仔通汇 +8 2017-7-4 19:08 精品文章、感謝翻譯


We choose to go to science and learn the other things,
not because they are easy, but because they are hard.
Because we have a dream, that one day we will rise up,
and live out the true meaning of our being,
to seek out new life and new civilizations,
to boldly go where no one has gone before.

没有光晕了.

晚上灯光修改的不错

悬架僵硬还是没有调整[醉了] 真不知道SCS里程序员的屁屁是什么做的[醉了]

回復 4號車# 的帖子


我看成了“……屁屁是做什么用的”……


We choose to go to science and learn the other things,
not because they are easy, but because they are hard.
Because we have a dream, that one day we will rise up,
and live out the true meaning of our being,
to seek out new life and new civilizations,
to boldly go where no one has gone before.

你们不觉得在驾驶室内看外面的车或者参照物显得卡车很低矮么,并不是想象里开着大型车的那种高度

感谢搬运官方博文

emmmmmm这灯光感觉没旧的真实啊

停止更新,感谢相遇。

有谁知道具体是怎么实现的吗?一些老旧车头灯太晃眼睛,我想改改,却不知道该怎么做。
本帖最近评分记录
  • sgl 下载积分 +1 2017-10-16 05:48

看看具体情况

回復 9號車# 的帖子


要是会英语的话,国外有很多modding高人


We choose to go to science and learn the other things,
not because they are easy, but because they are hard.
Because we have a dream, that one day we will rise up,
and live out the true meaning of our being,
to seek out new life and new civilizations,
to boldly go where no one has gone before.

非常感谢楼主热心分享

回復 12號車# 的帖子


非常感谢看官回帖支持


We choose to go to science and learn the other things,
not because they are easy, but because they are hard.
Because we have a dream, that one day we will rise up,
and live out the true meaning of our being,
to seek out new life and new civilizations,
to boldly go where no one has gone before.

666

感谢楼主分享
 16 12
发新主题
  • 積分交易
  • 積分記錄
  • 公眾用戶組
  • 個人空間管理