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[欧卡2/美卡] SCS博文 2017/11/07 引擎盖下:美国路标

SCS博文 2017/11/07 引擎盖下:美国路标






Welcome back to the fourth article of the 'Under the Hood' series. Today, we're going to take a look at the traffic signs in our games, specifically focusing on American Truck Simulator development.
      欢迎收看《引擎盖下》系列文章之四。今天,我们将围绕着美卡的工作进展,带领大家深入了解游戏里的交通标识。



As our experience and our team size are growing, we can afford to dedicate more attention and development time to various aspects of our game world. Traffic signs are no exception. During the early years of development, with a relatively small development team, we had to take a lot of shortcuts and simplifications to finish the project in a reasonable time. Looking back, we now realize that our first take at the arrangement of traffic signs as used in our rendition of California and Nevada left much to be desired. From our perspective of a developer based in Europe, we thought it was believable, when in fact we have unknowingly omitted quite important building blocks of the whole logical system.
      随着我们的经验和人数不断增加,我们现在已有能力在游戏世界里的很多方面上花费更多的时间和精力,而交通标识当然也不能落下。在制作(美卡的)早期,由于队伍实在太小,我们必须在许多地方偷工减料才能及时完成任务。但如今,我们已经认识到首发的加利福尼亚州与内华达州的道路标识真是挺不合格的。对于我们这些欧洲乡巴佬来说,它们看起来挺逼真,但我们实际上不经意间忽略了路标制度中的许多重要组成部分。

We have focused a lot more on research in the past year, and managed to dedicate enough manpower to road signs. Especially for drivers with actual experience from US roads, this is going to be very noticeable in New Mexico.
      在过去的一年里,我们花了大量的时间做基础调研,也给了路标制作分配了足够的人手。在新墨西哥州,我们的努力成果将展现得十分耀眼,尤其对于真正在美国道路上奔驰过的玩家来说。



It's not just about the look of individual signs, their shape, dimensions, color, numbering, or proper font choice - these are non-negotiable of course. We now have a very flexible toolset at our disposal to compose a sign from its elements. We can also choose specific details that are particular to a given state or region, like different poles. But ultimately, it's about the whole system.
      我们指的不仅仅是单个路标的外观——形状、尺寸、颜色、编号、合适的字体,这些当然都是不容出错的。在此之上,我们现在已经造了一整套十分顺手的模块化路标制作工具。我们还可以根据每个州的特色套用特定的细节,比如不同的支架(又如,上图中的66号公路编号由亚利桑那州地图形状包围,而宾夕法尼亚州境内有许多路标有本地代表:拱顶石形)但本质上来说,整个制度的拟真是最讲究的。



New Mexico DLC marks the start of a new era, taking advantage of the new set of traffic sign building blocks. The new set is also used when building the next ATS world region, which is already very much under development.
      新墨西哥扩展包标志着一个新时代的起点——我们现在可以利用这套高度灵活的工具制作成堆的新路标。有一堆已用于正在制作当中的下一片美卡地图了。



For future game updates, we have a plan in place and capacity reserved to also revisit the "older" states of American Truck Simulator, to make the signs more accurate. So you can look forward to further improvements in California, Nevada, and Arizona.
      在规划将来的游戏更新作时,我们已经作了返工美卡中“老”州路标的准备。因此,请对加利福尼亚、内华达和亚利桑那州的路标翻新拭目以待。

As you can see in the images, our asset designers have created a new set consisting of about 200 new traffic signs. Our programmers have come up with a new system, allowing the map designers to use and combine the base and info part of the traffic signs from a wide variety of options. This efficient new system will be useful[,] for example[,] for traffic sign poles made out of wood instead of the more typically used metal.
      如图所示,这一堆里有约两百种全新路标。归功于程序员们的辛勤劳动,地图设计员们现在能任意往一个模板上添加许多信息。这套高效新系统将会在制作像用木头支架而非标准金属支架的独特路标时派上大用场。



Only overhead traffic signs on our highways? Not anymore, because we've also created several new types of traffic sign placement. There will be signs placed on highway bridges you're just passing under, affixed to sound barriers placed alongside the road, and so on, just like in real life. We are doing some tweaks and upgrades to the standard overhead signs. We can now appreciate even small details like the difference between the placement and style of how the exit number is positioned. With all these upgrades we're trying to cover as many specifications per state as possible.
      高速公路上只有头顶上有路标吗?毋须发愁。我们已经制作了几种全新的路标放置形式。将来的路标会出现在横跨高速的桥侧、钉在隔音墙上等等,就像真实世界里一样。我们又给普通的架空路标做了些改进,对出口指示牌的摆放和样式等细节也更用心了。除了这些,我们还希望能尽量给每个州都做出许许多多的路标样式。




You can also look forward to meeting some diagram traffic signs, showing a schematic drawing of the upcoming intersection. We can also work better with "control cities" on highway signs. Eventually, even though for sign placements we are somewhat limited by the 1:20 scale of our world compared to reality, our ambition is to have 100% realistic road signs in American Truck Simulator.
      大家还将会看到一些带有立交简略图的标志,我们做目的地标志也更容易了。我们的初心,终究是在1比20的尺寸限制下做到百分之百真实的美卡路标。


上图:下一个州会是哪里呢?



Please let us know your opinions, wishes and suggestions, or which topic should we cover next our 'Under The Hood' series articles.
      请各位尽情让我们了解您的想法、愿望和提议,或者下一篇《引擎盖下》应该写什么。


原文在这里


本文经SCS Software s.r.o.同意转载、翻译,且作者与SCS Software无关。引用于或转至本站(bbs.18wos.org)及本站官方社交网络帐号以外的任何网络或其它载体位置须注明出处。

[ 本帖最後由 sgl 於 2017-11-20 17:07 編輯 ]
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  • darkelf1 下载积分 +100 2017-11-30 15:20 感谢分享.。。。。。。。。。。。。 ...
  • darkelf1 膜仔通汇 +10 2017-11-30 15:20 感谢分享.。。。。。。。。。。。。 ...
  • 新宿三丁目 膜仔通汇 +5 2017-11-8 11:42 精品文章、感謝翻譯


We choose to go to science and learn the other things,
not because they are easy, but because they are hard.
Because we have a dream, that one day we will rise up,
and live out the true meaning of our being,
to seek out new life and new civilizations,
to boldly go where no one has gone before.

给SCS员工点个赞

厉害了 66号公路


scs 就是用心。更新...愈來愈擬真。
這就是我毫不猶豫買正版的原因之一。
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  • sgl 下载积分 +1 2017-11-8 21:12 非常赞同

谢谢翻译!这么长一篇文章,辛苦了!
本帖最近评分记录
  • sgl 下载积分 +1 2017-11-8 21:13 为人民服务!


抵制不良游戏,拒绝盗版游戏。
注意自我保护,谨防受骗上当。
适度游戏益脑,沉迷游戏伤身。
合理安排时间,享受健康生活。

K333 武林门北--三墩
浙A 0A386
1-7972

谢谢楼主分享

下一个是俄勒冈州?
看到了尤金(Eugene)这个地名...

敬业。。。这款游戏希望一直更新下去

引擎盖下

新墨西哥DLC
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