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[欧卡2/美卡] SCS博文 2018/01/11 美卡1.30已放出

SCS博文 2018/01/11 美卡1.30已放出





In the frenzy of releases at the end of last year, we have not managed to sync the codebases of American Truck Simulator and Euro Truck Simulator 2 to the same revision. With multiple builds of games and DLC to pass through QA, we did not have enough testing capacity to dedicate to this update. The 1.29 revision was solid and working, and we didn't want to risk releasing a new build just a day or two before starting our whole-company vacation, only to find out that a hotfix is needed immediately. It was deemed safer to live with known little glitches for a few weeks rather than to risk introducing an unknown game-breaking bug.
      在去年年底匆忙的扩展包大放送中,我们没来得及同步升级美国卡车模拟和欧洲卡车模拟2的代码库。因为我们要保证好几个更新的质量过关,所以没有人手来搞同步(反正1.29没什么大问题,何必在工作室放假之前冒这个险呢?)

This maintenance release mostly brings some bug fixes and safety measures for mods.
      这次的维护性升级主要解决一些漏洞,并为模组开发提供一些支撑。

Your game on Steam should update automatically, unless you have opted out from auto updates, or unless you prefer to stay with a particular branch to preserve older mod compatibility.
      Steam版的游戏应该会自动升级,除非你已经把自动升级关掉了,或者正在玩某个旧版本。



Features:  更新内容:


  • Code support for multi-torque engines
          现支持变扭距发动机技术
  • Fixed generation of terrain when it is connected to terrain in unloaded sector
          地图板块加载修复
  • AI will not use blinkers when canceling a lane change while it is in progress
          其它车辆改主意不变道时不会往继续打转向灯
  • Fixed sleeping area triggers not being visible in UI map after initial game load
          今后,在休息区加载游戏时可以原地不动继续睡觉
  • Improved calculation of trailer weight distribution when lifting trailer axles
          拖车提升一桥时的重量分配计算程式优化
  • Various editor fixes and improvements (stamps in content browser, support hiding of instanced geometry, collections, item performance info, searching, traffic tool)
          一些模组工具修整和优化
  • Cleanup of OpenGL support
          OpenGL系统支撑整修
  • Fixed light sources in multi-time HQ screenshots
          连续高清截屏时的光源问题修复
  • Prevented crash if road is using a stamp whose material is missing
          道路材质缺失时不会再直接崩溃了
  • Prevented crash when creating new board template in mod
          创建新路牌模板时程序不会再崩溃了
  • Updated localization
          游戏翻译更新


原文在这里



本文经SCS Software s.r.o.同意转载、翻译,且作者与SCS Software无关。引用于或转至本站(bbs.18wos.org)及本站官方社交网络帐号以外的任何网络或其它载体位置须注明出处。

[ 本帖最後由 sgl 於 2018-1-14 14:57 編輯 ]
本帖最近评分记录
  • volvo700 膜仔通汇 +10 2018-1-13 10:22 感谢分享


We choose to go to science and learn the other things,
not because they are easy, but because they are hard.
Because we have a dream, that one day we will rise up,
and live out the true meaning of our being,
to seek out new life and new civilizations,
to boldly go where no one has gone before.

原来是更新了这些啊....
本帖最近评分记录
  • sgl 下载积分 +1 2018-1-13 09:55 嗯……没什么令人激动的。不过雷诺T和新MAN ...


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原来如此,跟没更新差不多。。。

辛苦了!希望越来越完美


原来没什么更新只是维护,感谢楼主的分享

谢谢分享!!!!!!!!!!!

什麼時候有新車

从新开搞,就遇到更新了啊。。。。

新地图呢。。。新车头呢。。。啥都没有,,

hahaha!

感谢楼主666

有啥新鲜事儿
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