欧卡2 产业合作 来自SCS官方博客
谷歌机械翻译使用提示和玩笑的形式道歉,我们仍在等待最终的法律步骤,可以正式宣布SCS软件开发中的第二个项目,但现在,我们至少可以推出数位的背景资料。早在2010年,一个不幸的事件序列引起的另一个小布拉格的独立游戏开发工作室关闭。突然,我们有机会一举,基本上是一个非常有才华的开发团队的核心,聘请一些资深人士。这将是很可惜错过这样的机会,但我们知道,我们只是买不起越来越多的时间我们尚欠。较高每月烧伤率是不符合我们的收入,现金流量图的外推线相交,很明显,我们将不能够承受这么多的人直到年底ETS2版本的项目,即使一些额外的程序员和艺术家可能加快其发展。由于我们被刮伤,如何以有我们的蛋糕和太吃它我们头上,我们来到了一个主意:让我们采取的风险和做实验,以追求更小的机会 - 尝试以产生有限范围内的项目旁边的巨著万能的欧洲卡车模拟2项目。基本目标是探索其他方面的卡车驾驶现象,迅速建立在几个月的小游戏,并尝试看看他们是否能带回 资快速和希望,甚至间接帮助ETS的进展2。这是导致的卡车和拖车的创作道路。这个项目是成功的 - 新的三维模型进行构建,ETS2版本从,新发动机影响了创建ţ&ţ这ETS2版本立即采取优势的,我们可以花费在人工智能更多的时间现在,多个项目从它受益受益,并同时队提供对方与灵感。而且几乎作为一个副作用,一个小的应用程序,它可以帮助崇拜者卡车司机进入拖车机动一些有识之士诞生。最后但并非最不重要,会计帐簿看上去有点与其他提供有用收入的游戏更好。当我们越来越接近释放的卡车和拖车,一个非常激动人心的机会出现在我们面前,在领先的卡车制造商密切合作的形式。我们没有想到它的两倍,这是一个机会,使我们的游戏比只是我们的忠诚,但没有如此众多的球迷基础,以更广泛的观众从“大男孩”,当然学习的机会。我们也知道,这个时候我们可以瞄准更高和更加雄心勃勃关于这个项目的设置功能,我们相信我们可以建立的东西,你会发现更多值得一玩。在这里,我们有一些半年以后,几乎完成的游戏......敬请期待!
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原文
Apologies for using the form of hints and teasers, we are still waiting for final legal steps to be able to officially announce a second project in development at SCS Software, but for now, we can unveil at least a few bits of background info.Back in 2010, an unfortunate sequence of events caused another small Prague-based independent game development studio to shut down. Suddenly we had the opportunity to hire several senior people in one swoop, basically a nucleus of a very talented development team. It would be a pity to miss such an opportunity, but we knew we just could not afford growing our head count at the time. The higher monthly burn-rate just wasn't in line with our revenues, and looking at where the extrapolated lines on the cash flow graph were intersecting, it was clear that we wouldn't be able to sustain so many people until the end of ETS2 project, even if a few extra programmers and artists could possibly speed up its development.As we were scratching our heads on how to have our cake and eat it too, we came up with an idea: let's take a risk and do an experiment to pursue smaller opportunities - try to produce limited-scope projects next to the opus magnum of Euro Truck Simulator 2 project. Basically the goal was to explore additional aspects of the truck driving phenomenon, build smaller games quickly in a few months, and try to see if they can bring back the investment as fast and hopefully even indirectly help the progress of ETS 2.This was the road which has led to creation of Trucks & Trailers. This project turned out to be a success - new 3D models were built that ETS2 benefited from, new engine effects were created for T&T which ETS2 immediately took advantage of, we could spend more time on AI now that multiple projects benefited from it, and both teams were providing each other with inspiration. And almost as a side effect, a little application which could help wannabe truck drivers get some insight into trailer maneuvering was born. Last but not least, the accounting books looked a bit better with another game providing helpful revenue.As we were getting close to release of Trucks & Trailers, a very exciting opportunity appeared in front of us, in the form of close cooperation with a leading truck manufacturer. We did not think twice about it, this was a chance to learn from the "big boys" and of course a chance to bring our game to wider audience than just our loyal but not so numerous fan base. We also knew that this time we could aim higher and be more ambitious about the feature set of this project, we were sure we could build something that more of you would find worth playing.Here we are some half a year later, with an almost finished game.. Stay tuned!
[ 本帖最後由 turboxps 於 2012-2-16 12:50 編輯 ]