English
发新主题

[交流] 喜欢改车的应该看下 改装的新的Spintires(23.10.15)版本

喜欢改车的应该看下 改装的新的Spintires(23.10.15)版本


新手帖 见谅!!!!!!!!

这个是在遥远的国度看到的 自己就复制和粘贴下来了希望对你们有帮助
这个是用翻译网页看的 就将就看吧

好了正题开始 下面的是正题


在我们开始之前,官方改装工具尚未公布

Reece Bolton - Oovee, on 24 Oct 2015 - 09:26 AM, said:
方案以前容忍尽管EULA的矛盾,然而,重要的是要注意,这些插件是一种黑客和我们没有官方支持插件到这一点。车间是我们的方式让我们的玩家基地有机会上传和下载插件直接从一个中心——尽管直到这一点,他们一直驻留在这个论坛上和许多其他网站。

重要的是要注意,没有任何损失,我们将努力找到一种方法来支持车间和non-Workshop改装,意味着我们所认为合适和有效的。

对于那些游戏创造了卡车,卡车/国防部编辑器可以很快和将允许用户创建一个国防部直接在编辑器和出口蒸汽车间。

对于那些创造了的游戏地图,地图编辑器可以很快和将需要转换的映射到最新版本才能播放。

请注意,如果你读了原创文章更新你会发现我们需要国防部支持工作全部是我们达到紧随其后。请保持耐心,更多的细节将会被证实。

有了这些方法,让我们开始吧!

改装的现状
首先,我要介绍这两种不同类型的插件,并打开包装。包装的mod基本上是一个国防部你可以放入你的媒体文件夹。它有相同的文件结构。这将是游戏制作者要做什么。二是包装版本,版本modding-tools将把国防部准备蒸汽。

插件,您显然希望把他们的地方所以游戏可以阅读它们。这个地方是媒体/ _mods。与国防部的名义,子文件夹里面,您可以创建一个Mediafolder-alike结构,如类、纹理、网格等。你也可以放一个压缩包装国防部在这里。
不过,记住地图_mods不会禁用的成就,你只能跟他们玩的试验场。(方便的工具来生成你的卡车,启用一个车库无处不在,加油和重新加载文件)。

目前没有办法手动安装插件,所以他们的工作在每一个地图,除了让他们在媒体上文件夹将禁用achiements和多人(您可以选择这些卡车启动卡车,不需要覆盖现有的卡车 )。为此,英国国防部需要经过蒸汽车间 (是的,有一个解决方案,但我不会,我相信你们很快就会发现)。然而,我们(版主)与Oovee团队努力工作,讨论我们如何可能实现类似车间系统没有蒸汽的傻瓜和粗燕麦粉车间eula。

根据目前的状况来看,游戏可以在_mods国防部的工作,,只有如果你想把它转换成一个拥挤的国防部和上传到蒸汽车间当modding-tools释放。

更新pre-23.10.15插件
XML有很多的变化,有些好转,一些更糟糕的是,我把这部分留给你们考虑。然而,随着这些XML文件的变化,你的国防部应该准备好了。唯一的非xml的变化是,你现在需要不同纹理的轮子。
我也可以告诉你我acitvely mod转换器工作,但是我必须找到变化和实施工具。如果你是一个国防部/儿童玩的弹弓和想帮助我,我想建立一个全面的清单,列出所有一切的存在,已经改变了。如果我们一起建立这样一个列表,每个人都会受益




第一步——基础XML
第二步——文件夹设置
类/卡车/ TruckName.xml
类/车轮/ WheelName.xml
这一步是新网格/车轮/ WheelName.xml
这一步是新网格/车轮/ WheelName.X
网格/卡车/ TruckName.xml
网格/卡车/ TruckName.X
纹理文件夹是一样的旧版本
第三步——网格文件复制并粘贴到
网格/卡车/ TruckName.X
网格/车轮/ WheelName.X
第四步——解决网格/卡车/ TruckName.XML

<?xml version="1.0"?>
<CombineXMesh>
        <Material
                Mesh="HazzardGlass"
                Type="matte"
                Blending="Alpha"
                AlbedoMap="trucks/Hazzard-W9000/Hazzard-windows__d_a.dds"
                NormalMap="trucks/Hazzard-W9000/NormalMap_n.dds"
                TwoSided="True"
        />
        <Material
                Mesh="HazzardMudflaps"
                Type="matte"
                AlbedoMap="trucks/Hazzard-W9000/Hazzard-MudFlaps__d_a.dds"
                NormalMap="trucks/Hazzard-W9000/NormalMap_n.dds"
                TwoSided="True"
        />
</CombineXMesh>

<?xml version="1.0"?>
<CombineXMesh>
        <Material
                MeshParts="HazzardGlass"
                Type="matte"
                Blending="Alpha"
                DiffuseMap="trucks/Hazzard-W9000/Hazzard-windows__d_a.dds"
                NormalMap="trucks/Hazzard-W9000/NormalMap_n.dds"
                TwoSided="True"
        />
        <Material
                MeshParts="HazzardMudflaps"
                Type="matte"
                DiffuseMap="trucks/Hazzard-W9000/Hazzard-MudFlaps__d_a.dds"
                NormalMap="trucks/Hazzard-W9000/NormalMap_n.dds"
                TwoSided="True"
        />
</CombineXMesh>
这一步的主要变化
网= " HazzardMudflaps " - - - - - > MeshParts =“HazzardMudflaps”
AlbedoMap = "卡车/ Hazzard-W9000 / Hazzard-MudFlaps__d_a。dds " - - - - - > DiffuseMap = "卡车/ Hazzard-W9000 / Hazzard-MudFlaps__d_a.dds”
第五步,把轮子网格/车轮/ WheelsName.XML
及代码
<CombineXMesh Type = "Wheel">
        <Material
                Mesh="Slots"       
                AlbedoMap="trucks/Shots/Hazzard-Shots__d_a.dds"
                NormalMap="trucks/Shots/NormalMap_n.dds"
                SpecularMap="trucks/Shots/Hazzard-Shots__s_d.dds"
        TwoSided="True"
        Type="matte"
  />
       
<WheelMesh WheelRadius="0.02" RubberRadius="0.22" />
</CombineXMesh>
新代码
<CombineXMesh Type="Wheel">
        <Material
                Mesh="Slots"       
                DiffuseMap="trucks/Shots/Hazzard-Slots__d_a.dds"
                NormalMap="trucks/Shots/NormalMap_n.dds"
                SpecularMap="trucks/Shots/Hazzard-Slots__s_d.dds"
        TwoSided="True"
        Type="matte"
  />
<WheelMesh RubberRadius="0.11" />
</CombineXMesh>
不同的代码
< WheelMesh WheelRadius = " 0.02 " RubberRadius = " 0.22 " / > - - - - - > < WheelMesh RubberRadius = " 0.11 " / >
AlbedoMap = "卡车/照片/ Hazzard-Slots__d_a。dds " - - - - - > DiffuseMap = "卡车/照片/ Hazzard-Slots__d_a.dds”
第六步/车轮/ WheelName类。xml编辑
轮子现在完全不同的文件
旧的XML
<TruckWheel
                        Mesh="Shots/Hazzard-Shots.xml"
                        TrackTexture="trucks/Shots/SID-Trackk__d.tga"
                        Radius="0.60"
                        Width="0.35"
                        Mass="500"
                        Friction="2"
                        SubstanceFriction="1.0"
                        >
                <Softness ForceScale="0.3" MaxAccel="0.01"/>
</TruckWheel>
新代码
<TruckWheel
        Friction="Offroad"
        Mass="500"
        Mesh="wheels/Slotted/Hazzard-Slots"
        Radius="0.60"
        Softness="Average"
        Tracks="offroad"
        Width="0.35"
/>
主要变化;
<TruckWheel
                        Mesh="Shots/Hazzard-Shots.xml"
                        TrackTexture="trucks/Shots/SID-Trackk__d.tga"
                        Radius="0.60"
                        Width="0.35"
                        Mass="500"
                        Friction="2"
                        SubstanceFriction="1.0"
                        >
                <Softness ForceScale="0.3" MaxAccel="0.01"/>
</TruckWheel>
步骤7 -现在允许更新的类/卡车/ trucksname.xml
颜色匹配的部分是在新的XML
旧的代码
< ?xml version = " 1.0 " ? >
< _templates包括= " Hazzard-Trucks " >
< !——正义前锋- - - >
<轮>
<摘要
DefaultWheelType = " Hazzard-Shots "
SteeringAngle = " 45 "
转矩= "完整"
ConnectedToHandbrake = " false "
>
<悬挂
MinLimit = " -0.3 "
MaxLimit = " 0.95 "
强度= " 0.028 "
阻尼= " 0.2 "
/>
<转向Castor = " 0 " / >
< /摘要>

< RearWheel
DefaultWheelType = " Hazzard-DualShots "
SteeringAngle = " 0 "
转矩=“默认”
ConnectedToHandbrake = " true "
>
<悬挂
MinLimit = " -0.3 "
MaxLimit = " 0.95 "
强度= " 0.018 "
阻尼= " 0.2 "
/>
< / RearWheel >
</轮>
<声音>
< V8 >
< EngineStartDelay Value = " 1.0 " / >
< ExhaustStartTime Value = " 1.0 " / >
< ExhaustFadeStartTime Value = " 1.5 " / >
< ExhaustStopTime Value = " 2.0 " / >
<手闸声音= "卡车/手闸" / >
< EngineIdle声音= "引擎/ V8 / engine_idle " / >
< EngineLow声音= "引擎/ V8 / engine_low " / >
< EngineHigh声音= "引擎/ V8 / engine_high " / >
< EngineHeavy声音= "引擎/ V8 / engine_heavy " / >
< EngineStart声音= "引擎/ V8 / engine_start " / >
< EngineStop声音= "引擎/ V8 / engine_stop " / >
< EngineRev声音= "引擎/ V8 /牧师" / >
<反向声音= "引擎/ kraz_reverse " / >
<手闸声音= "卡车/手闸" / >
<齿轮声音= "卡车/齿轮" / >
< DiffLock声音= "卡车/ DiffLock " / >
<裂纹声= "卡车/裂纹" / >
< ChassisStress声音= "卡车/压力" / >
< / V8 >
< /声音>
<耀斑>
<亚光速颜色= "(122;61;0)x 0.6”大小= " 0.4 " / >
< /耀斑>
<身体>
<挡泥板
质量= " 10 "
AngularDamping = " 3.0 "
碰撞= "没有"
>
<约束
Type = "铰链"
MinLimit = " -45 "
MaxLimit = " 15 "
轴= "(0.0;0.0;0.0)”
/>
<形>
<盒子HalfExtents = "(0.08;0.12;0.12)“翻译= "(0,-0.06,0)" / >
< / >形状
< /挡泥板>
< /身体>
< / _templates >
<卡车>
< GameData FuelCapacity = " 1000 " >
< AddonSockets >
< KrazCart抵消= "(-0.950;-0.24;-0.24)" / >
< KamazCart / >
< / AddonSockets >
< AddonSockets >
< KamazTrailer抵消= "(-0.950;0.91;0.91)" / >
< KamazTrailerCart抵消= "(-0.950,0.816,0)" / >
< UralCartTrailer抵消= "(-0.950;0.792;0.792)" / >
< / AddonSockets >
< AddonSockets >
< KrazCabinLights ParentFrame = " BoneCabin_cdt "抵消= "(1.428;0.06;0.06)" / >
< / AddonSockets >
< AddonSockets >
< LoadLogsShort抵消= "(-1.500;-0.15;-0.15)" / >
< LoadLogsMedium抵消= "(-1.100;1.55;1.55)" / >
< / AddonSockets >

< WinchSocket抵��= "(1.949;0.775;0.775)" / >
< WinchSocket抵消= "(-0.346;2.134;2.134)" / >
< WinchSocket抵消= "(-0.346;2.134;2.134)" / >
< WinchSocket抵消= "(-1.612;0.682;0.682)" / >

< / GameData >
< TruckData
SteerSpeed = " 0.02 "
SteerResponsiveness = " 0.8 "
BackSteerSpeed = " 0.04 "
EngineStartTime = " 1.0 "
>
<损害
能力= " 0 "
SensationOrigin = "(-0.29,1.8,0)”
SensationSize = "(0,0,0)”
/>
<声音
_template = " V8 "
抵消= "(0,0,0)”
范围= " 5.0 "
/>
<蒸汽来源= "(1.0,0.9,0)" / >
<相机小屋= "(1.5;2.6;2.6)“IsHood = " true " RadiusMultiplier = " 0.8 " / >

< OcclusionMap
纹理=“闭塞/ chassis_small__d_a_uncmp.tga”
大小= "(0.0,0.0)"
抵消= " 0.0 "

/>
< OcclusionVolume
大小= "(3.7,3.7)"
HeightFront = " 1.0 "
HeightRear = " 1.0 "
/>
<轴>
<轴
帧= " AxleBone1 "
LeftWheel = " 0 "
RightWheel = " 1 "
/>
<轴
帧= " AxleBone2 "
LeftWheel = " 2 "
RightWheel = " 3 "
/>
</轴>
< / TruckData >
<大灯_template =“小”抵消= "(0.0;0.5;0.5)" / >
<hysicsModel网= " Hazzard-Willys / Hazzard-Willys.xml”>
<身体
质量= " 7000 "
CenterOfMassOffset = "(0.4,-0.4,0)”
ImpactType = "车"
>
<身体ModelFrame = " FrontLeftMudguard_cdt“_template = "挡泥板" / >
<身体ModelFrame = " FrontRightMudguard_cdt“_template = "挡泥板" / >
<身体ModelFrame = " RearLeftMudguard_cdt“_template = "挡泥板" / >
<身体ModelFrame = " RearRightMudguard_cdt“_template = "挡泥板" / >
< /身体>
< / PhysicsModel >
< ModelAttachments >
<大灯>

<耀斑_template = " ReverseSignall "抵消= "(1.695;1.239;1.239)“大小= " 0.01 " SizeAtDay = " 0.01 " / >
<耀斑_template = " ReverseSignall "抵消= "(1.695;1.239;1.239)“大小= " 0.01 " SizeAtDay = " 0.01 " / >
<耀斑_template =抵消=“亚光速(1.695;1.159;1.159)“大小= " 1.0 " SizeAtDay = " 1.0 " / >
<耀斑_template =抵消=“亚光速(1.695;1.159;1.159)“大小= " 1.0 " SizeAtDay = " 1.0 " / >
<耀斑_template =抵消=“亚光速(-1.659;0.729;0.729)“大小= " 0.01 " SizeAtDay = " 0.01 " / >
<耀斑_template =抵消=“亚光速(-1.659;0.729;0.729)“大小= " 0.01 " SizeAtDay = " 0.01 " / >

<耀斑_template =抵消=“大灯(1.698;1.15;1.15)“大小= " 0.50 " / >
<耀斑_template =抵消=“大灯(1.698;1.15;1.15)“大小= " 0.50 " / >
<耀斑_template = " BlueStreak "抵消= "(1.698;1.15;1.15)“大小= " 0.50 " / >
<耀斑_template = " BlueStreak "抵消= "(1.698;1.15;1.15)“大小= " 0.50 " / >
<模型_template = " HeadLightRay " Org = "(1.698;1.15;1.15)" / >
<模型_template = " HeadLightRay " Org = "(1.698;1.15;1.15)" / >

< /大灯>
< ReverseSignals >
<耀斑_template = " ReverseSignal "抵消= "(-1.659;0.729;0.729)“大小= " 1.00 " / >
<耀斑_template = " ReverseSignal "抵消= "(-1.659;0.729;0.729)“大小= " 1.00 " / >
<光_template = " ReverseSignal“抵消= "(-1.670,0.725,0)" / >
< / ReverseSignals >
< StopSignals >
<耀斑_template = " StopSignal "抵消= "(-1.659;0.729;0.729)“大小= " 1.00 " / >
<耀斑_template = " StopSignal "抵消= "(-1.659;0.729;0.729)“大小= " 1.00 " / >
<耀斑_template = " StopSignal "抵消= "(-1.66;0.965;0.965)“大小= " 1.00 " / >
<耀斑_template = " StopSignal "抵消= "(-1.66;0.965;0.965)“大小= " 1.00 " / >
<光_template = " StopSignal“抵消= "(-1.800,0.0,0)" / >
< / StopSignals >
< / ModelAttachments >
< VehicleConstraint >
< ReverseGear
转矩= " 120000 "
AngVelMin = " -10.0 "
AngVelOpt = " 1.0 "
AngVelMax = " 17.0 "
MaxDeltaAngVel = " 0.02 "
/>
< HighGear
转矩= " 120000 "
AngVelMin = " -10 "
AngVelOpt = " 7.0 "
AngVelMax = " 80.0 "
MaxDeltaAngVel = " 0.4 "
/>
< !——1 - - >
<齿轮
转矩= " 140000 "
AngVelMin = " -10.0 "
AngVelOpt = " 1 "
AngVelMax = " 6.0 "
AutoNextLinVel = " 1.2 "
MaxDeltaAngVel = " 0.1 "
/>
< !——2 - - >
<齿轮
转矩= " 120000 "
AngVelMin = " -5.0 "
AngVelOpt = " 4 "
AngVelMax = " 15.0 "
AutoNextLinVel = " 4 "
MaxDeltaAngVel = " 0.05 "
/>
< !——3 - - >
<齿轮
转矩= " 100000 "
AngVelMin = " 0 "
AngVelOpt = " 5 "
AngVelMax = " 20.0 "
AutoNextLinVel = " 7 "
MaxDeltaAngVel = " 0.05 "
/>
< !——4日>
<齿轮
转矩= " 80000 "
AngVelMin = " 1 "
AngVelOpt = " 6 "
AngVelMax = " 20.0 "
AutoNextLinVel = " 8.2 "
MaxDeltaAngVel = " 0.05 "
/>
< !——5日>
<齿轮
转矩= " 80000 "
AngVelMin = " 1.0 "
AngVelOpt = " 7.0 "
AngVelMax = " 25.0 "
AutoNextLinVel = " 9.5 "
MaxDeltaAngVel = " 0.05 "
/>
< !——6日>
<齿轮
转矩= " 80000 "
AngVelMin = " 1.0 "
AngVelOpt = " 8.0 "
AngVelMax = " 30.0 "
AutoNextLinVel = " 11 "
MaxDeltaAngVel = " 0.05 "
/>
< !——7日>
<齿轮
转矩= " 80000 "
AngVelMin = " 1 "
AngVelOpt = " 8.5 "
AngVelMax = " 40.0 "
AutoNextLinVel = " 13 "
MaxDeltaAngVel = " 0.1 "
/>
< !——8日>
<齿轮
转矩= " 80000 "
AngVelMin = " 2 "
AngVelOpt = " 9.0 "
AngVelMax = " 60.0 "
MaxDeltaAngVel = " 0.1 "
/>
</ VehicleConstraint>
<上>
<轮_template = "为" DiffGroup = " axle0 " >
<悬挂挂载点= "(1.904;0.200;0.200)" / >
< /轮>
<轮_template = "为" DiffGroup = " axle0 " >
<悬挂挂载点= "(1.904;0.200;0.200)" / >
< /轮>
<轮_template = " RearWheel“DiffGroup = " axle1 " >
<悬挂挂载点= "(-1.897;0.200;0.200)" / >
< /轮>
<轮_template = " RearWheel“DiffGroup = " axle1 " >
<悬挂挂载点= "(-1.897;0.200;0.200)" / >
< /轮>
</轮子>
< /卡车>
新代码
< _templates包括=“卡车”>
<轮>
< RearWheel
ConnectedToHandbrake = " true "
DefaultWheelType = " Hazzard-SlotsDual "
HardpointPosY = " -0.15 "
SuspensionMin = " -0.8 "
SuspensionStrength = " 0.007 "
转矩=“默认”
/>
<摘要
DefaultWheelType = " Hazzard-Slots "
HardpointPosY = " -0.12 "
SteeringAngle =“40”
SteeringCastor = " 8 "
SuspensionMin = " -0.8 "
SuspensionStrength = " 0.007 "
转矩= "完整"
/>
</轮>
< / _templates >
<卡车>
<轮子
HardpointDefaultY = " 0.200 "
>
<轮_template = "为" HardpointX = " 1.904 " HardpointZ = " 1.177 " / >
<轮_template = "为" HardpointX = " 1.904 " HardpointZ = " 1.177 " RightSide = " true " / >
<轮_template = " RearWheel " HardpointX = " -1.897 " HardpointZ = " 1.000 " / >
<轮_template = " RearWheel " HardpointX = " -1.897 " HardpointZ = " 1.000 " RightSide = " true " / >
<轮_template = " RearWheel " HardpointX = " -3.500 " HardpointZ = " 1.000 " / >
<轮_template = " RearWheel " HardpointX = " -3.500 " HardpointZ = " 1.000 " RightSide = " true " / >
</轮子>
< TruckData
BackSteerSpeed = " 0.06 "
EngineStartDelay = " 2.0 "
FuelCapacity = " 220 "
SteerResponsiveness = " 1.0 "
SteerSpeed = " 0.02 "
>
<蒸汽来源= "(0.222,0.558,0)" / >
<蒸汽来源= "(2.047,1.247,0)“规模= " 0.5 " ParentFrame = " BoneCabin_cdt " / >
<声音_template =“默认”起源= "(1.30,1.22,0)BoneCabin_cdt“ParentFrame = >
<反向_inheritRemove = " true " / >
< EngineStop声音= "引擎/ zil_stop " / >
< EngineStart ExhaustStart = " 1.1 "的声��= "引擎/ zil_start " / >
< EngineLow声音= "引擎/ zil_low " / >
< EngineIdle声音= "引擎/ zil_idle " / >
< EngineHigh声音= "引擎/ zil_high " / >
< EngineHeavy HeavyHighMult = " 0.8 "的声音= "引擎/ zil_heavy " / >
< /声音>
< OcclusionVolume
HalfSizeZ = " 1.40 "
HeightFront = " 1.1 "
HeightRear = " 0.7 "
风骚女子= " -2.50 "
MaxX的= " 2.50 "
>
< FullOcclusion HeightRear = " 1.0 " / >
< / OcclusionVolume >
轻佻< OcclusionMap HalfSizeZ = " 1.80 " = " -3.32 " MaxX = " 3.08 " / >
<电动机MaxDeltaAngVel = " 0.01 "转矩= " 60000 " >
< ReverseGear AngVel = " 1.0 " / >
< HighGear AngVel = " 6.0 " / >
<齿轮AngVel = " 1.0 " / >
<齿轮AngVel = " 3.5 " / >
<齿轮AngVel = " 5.0 " / >
<齿轮AngVel = " 7.0 " / >
<齿轮AngVel = " 9.0 " / >
</电机>
<排气Dir = "(0.00;-0.37;-0.37)“起源= "(-0.896;0.624;0.624)“速度= " 3.77 " / >
<司机Pos = "(0.459;1.382;1.382)" / >
<损害
能力= " 400 "
SensationMin = "(0.16;1.67;1.67)”
SensationMax = "(1.07;2.27;2.27)”
/>
<相机
CabinPos = "(-0.6;3.5;3.5)”
RadiusMultiplier = " 0.8 "
ParentFrame = " BoneCabin_cdt "
/>
<轴>
<轴框架= " AxleBone1“LeftWheel = " 0 " RightWheel = " 1 " / >
<轴框架= " AxleBone2 " LeftWheel =“2”RightWheel = " 3 " / >
<轴框架= " AxleBone3 " LeftWheel = RightWheel =“5”/“4”>
< /轴>
< / TruckData >
<hysicsModel网= "卡车/ Hazzard-W9000 / Hazzard-W9000”>
<身体ImpactType =“卡车”质量= " 1827 " >
< /身体>
< / PhysicsModel >
< ModelAttachments >
< StopSignals >
<光_template = " StopSignal " Pos = "(-2.8、1、-2.8)" / >
<耀斑_template = " StopSignal " Pos = "(-3.0;0.86;0.86)" / >
< / StopSignals >
< ReverseSignals >
<光_template = " ReverseSignal " Pos = "(-2.8、1、-2.8)" / >
<耀斑_template = " ReverseSignal " Pos = "(-3.0;0.86;0.86)" / >
< / ReverseSignals >
<点火>
<耀斑_template = " MarkerSignal " Pos = "(1.028;2.37;2.37)" ParentFrame = " BoneCabin_cdt " / >
<耀斑_template = " MarkerSignal " Pos = "(1.028,2.37,0)" ParentFrame = " BoneCabin_cdt " / >
<耀斑_template = " MarkerSignal " Pos = "(1.028;2.37;2.37)" ParentFrame = " BoneCabin_cdt " / >
< /点火>
<大灯>
<模型_template = Org =“HeadLightRay(2.533;1.242;1.242)" ParentFrame = " BoneCabin_cdt " / >
<模型_template = Org =“HeadLightRay(2.533;1.242;1.242)" ParentFrame = " BoneCabin_cdt " / >
<耀斑_template = Pos =“大灯(2.533;1.242;1.242)" ParentFrame = " BoneCabin_cdt " / >
<耀斑_template = Pos =“大灯(2.533;1.242;1.242)" ParentFrame = " BoneCabin_cdt " / >
<耀斑_template = " BlueStreak " Pos = "(2.533;1.242;1.242)" ParentFrame = " BoneCabin_cdt " / >
<耀斑_template = " BlueStreak " Pos = "(2.533;1.242;1.242)" ParentFrame = " BoneCabin_cdt " / >
<耀斑_template = " RedSignal " Pos = "(-3.0;0.86;0.86)" / >
< /大灯>
< / ModelAttachments >
<大灯_template =“默认”Pos = "(2.58;1.275;1.275)" ParentFrame = " BoneCabin_cdt " / >
< GameData BalancePoints = " 1 " >
< WinchSocket Pos = "(2.73;0.996;0.996)" ParentFrame = " BoneCabin_cdt " / >
< WinchSocket Pos = "(2.73;0.996;0.996)" ParentFrame = " BoneCabin_cdt " / >
< WinchSocket Pos = "(-2.426,0.78,0)" ParentFrame = " BoneChassis_cdt " / >
< / GameData >
< /卡车>
Quote
这是我喜欢XML随时调整
突出显示的部分只是建议如何复制!
end

还有很多提问和解答的 我就不帖出来了 比如方向盘怎么转啊 等等!!
这里是原帖 有兴趣的朋友可以去观光  http://www.oovee.co.uk/forum/top ... rsion-of-spintires/
还有下面的是各种修改 还是贴原帖地址吧
http://www.oovee.co.uk/forum/top ... inks-for-new-users/

还有就是这个叫MarijnS95的程序猿编写的mod转换2.0 现在差不多完工了 看他心情好可能会放出下载 下载要不要100就不知道了
这里是连接 http://www.oovee.co.uk/forum/topic/11885-mod-converter-v20/  大家可以去顶它 给他心情好
要备好英文基础 或者强大百度/有道/谷歌翻译

还有有什么不对的版主可以直接咔嚓掉 这个是我暂停弄欧卡2 后试试玩的旋转轮胎 搞了好几天 找到的 好了谢谢大家

楼主回复


高亮字体怎么没了求解

机翻看了头疼,根本不知道在说什么

 引用框:
原帖由 jshangy 於 2015-11-26 07:51 PM 發表
机翻看了头疼,根本不知道在说什么
虽然楼主精神可嘉,但说实在的看这个真的不如看原文


感謝分享下載先
发新主题